I’m at a beginner level in Unreal Engine. Currently I’m having issues where when adding a MetaHuman head to a different body using a blueprint the eye brows and eye lashes disappear at specific angles and distances. I’ve researched for weeks and can’t find a viable solution online. I’ve done the following thus far…
Verified these plugins are active
MetaHuman
Alembic Groom Importer
Groom
Hair Modeling Toolset
Adjusted the following setting via trial and error
Scaling
LODSync to 0 and 2
Camera clipping setting
Ensured binding asset is stable
I’ve attached image examples. Is there any work around or tips that anyone can provide to resolve this? Seems to be a common issue that doesn’t have a fix.
For anyone that sees this post. I figured it out from the post below:
By adjusting the scale value of the individual assets by a fraction the groom assets show properly when up close. My scale values were 1.11111. Once I adjusted them to a scale of 1 everything showed fine. Took months to figure it out.