Eyebrows, eyelashes of MetaHuman disappearing at camera angles and distancest

I’m at a beginner level in Unreal Engine. Currently I’m having issues where when adding a MetaHuman head to a different body using a blueprint the eye brows and eye lashes disappear at specific angles and distances. I’ve researched for weeks and can’t find a viable solution online. I’ve done the following thus far…

Verified these plugins are active

  • MetaHuman
  • Alembic Groom Importer
  • Groom
  • Hair Modeling Toolset

Adjusted the following setting via trial and error

  • Scaling
  • LODSync to 0 and 2
  • Camera clipping setting
  • Ensured binding asset is stable

I’ve attached image examples. Is there any work around or tips that anyone can provide to resolve this? Seems to be a common issue that doesn’t have a fix.

![image|690x484](upload://u


Qby3XQuzolQFqenEHXPEjQ9pWF.jpeg)

For anyone that sees this post. I figured it out from the post below:

By adjusting the scale value of the individual assets by a fraction the groom assets show properly when up close. My scale values were 1.11111. Once I adjusted them to a scale of 1 everything showed fine. Took months to figure it out.

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