Definitly not a me thing, looking at recently released Unreal games, this same exact type of noise is present
For example, Payday 3 : Imgur: The magic of the Internet
Later confirming with a friend, the noise is present for them too. Playing Remnant 2 without upscalers also showed this same exact noise.
At this point, i’m assuming that this is in fact an Unreal Engine issue, the only way i’ve been able to further reduce this noise was to implement FSR2 in my project with heavy tweaking, but this inevitably sacrifices fidelity for the sake of working around this problem which shouldn’t be there in the first place.
Would love for Unreal staff to chime in on this problem.