I made sure to disable all effects with innate noise ( Distance fields, Lumen, TAA/TSR ) and this is while it looks less noisy, you can clearly see there’s still a lot of noise up close : Imgur: The magic of the Internet
There’s no post-process effect and screen resolution is at 100%, it also happens on empty maps and in standalone, I have deleted cache, all ini’s, updated drivers and even tried on another computer.
While it can look as passable at times, the video host’s low quality is severely smoothing out the harsher flickering, i simply cannot ship my game like this.
Basically, i’m desperate for help. Thanks to anyone who shimes in.
Deleting the engine.ini seemed to lessen the jittering, but it was still very much there. But when i added distance fields, the issue was visibly the same
Yeah, that’s another thing. I would think about anti aliasing too, or maybe a low resolution in viewport (check the screen percentage) or low scalability settings.
Later confirming with a friend, the noise is present for them too. Playing Remnant 2 without upscalers also showed this same exact noise.
At this point, i’m assuming that this is in fact an Unreal Engine issue, the only way i’ve been able to further reduce this noise was to implement FSR2 in my project with heavy tweaking, but this inevitably sacrifices fidelity for the sake of working around this problem which shouldn’t be there in the first place.
Would love for Unreal staff to chime in on this problem.