Is it possible to bring in externally baked lightmaps into UE4? I would prefer baking lightmaps in Blender on GPU (it’s fast).
Thanks.
Is it possible to bring in externally baked lightmaps into UE4? I would prefer baking lightmaps in Blender on GPU (it’s fast).
Thanks.
The engine doesn’t have the lightmaps available for that option–plus, it has to render directional maps so that specularity works correctly and there’s no way to do that in an external program.