Extend Default Luminance Range for EV100 to Unreal engine 5

Sorry, you’re right. For some reason new game projects won’t have it enabled… Not sure why…

You can still enable it by adding:

r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True

…to your projects DefaultEngine.ini file located in ProjectFolder\Config under the [/Script/Engine.RendererSettings] section:

image

Obviously, I wouldn’t consider this ideal. The checkbox was more convenient… You may want to consider reporting this as a bug, as I think the whole reason they removed it from the project settings is because it was supposed to be enabled by default…

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