Exporting HDR texture - Alpha channel disappears

Hi, I’m trying to export some HDR textures from the editor using Asset Actions > Export. These textures have alpha channels, but when opening the exported HDR files, they’re gone. Is it possible to export this properly somehow? If not, would it be possible to do this from a script? Thanks.

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Hi - did you have any luck figuring out the alpha channel issue ?

Unfortunately not. What I ended up doing was using the texture viewer inside the editor to grab multiple screenshots of the alpha channel and then stitch them all together in Photoshop. A really dumb solution honestly, but I could not figure out a way to do it otherwise.

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First off all, i really love your effort for the approach.
i had the same issue with some smoke textures. For those i was able to import the file into photoshop and just copy the main texture onto a new created alpha channel. Then export it again.