Export to mobile devices for weird lighting, textures, and shadows.

Hello friends.
My Unreal Engine previews the rendering effect of Android Es3_1 and the image quality exported to the mobile device is inconsistent. .

While the performance on mobile is not as good as what you see on a computer, what do I need to do so that the project I export to the mobile device and the preview render will not be much different.

Thanks for your help.

Try to increase the texture streaming pool size that suitable for your pc configuration
r.Streaming.PoolSize

have you baked lights in Project because, when packaging for Android [Mobile Device] lumen is disabled.

and GPU-lightmass Baking on Android Es3.1 crashes the Engine.