Export MetaHuman To Ue 5.1

I export Metahuman form Maya To Ue 5.1, But My metahuman stretch up, I use ue 5.1, How to fix this?

Hey there @FAME_C1! Welcome back to the community! Are your metahumans coming in distorted? Could we see an example?

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When I and animation to sequnecer then body will stretch.

I see what you mean! Are the bone locations shifted or is the mesh skinning off? You can check that by going into bone view when you’re looking at the skeleton and verifying the difference with the animations there.

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When I use m_med_nrw_body my skeleton will stretch up. :pleading_face:

Hrm, I’ve got a couple of threads related to bone distortion related to the animations on imported characters that might have some insight.

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I can fixed it, I Just Change import to maya form skeleton boy Change to import skeleton girl to Maya, then export to Ue.

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