Cherry_C1
(Cherry)
February 6, 2023, 9:59am
1
I export Metahuman form Maya To Ue 5.1, But My metahuman stretch up, I use ue 5.1, How to fix this?
Hey there @Cherry_C1 ! Welcome back to the community! Are your metahumans coming in distorted? Could we see an example?
Cherry_C1
(Cherry)
February 6, 2023, 1:51pm
5
When I and animation to sequnecer then body will stretch.
I see what you mean! Are the bone locations shifted or is the mesh skinning off? You can check that by going into bone view when you’re looking at the skeleton and verifying the difference with the animations there.
Cherry_C1
(Cherry)
February 7, 2023, 6:56am
7
When I use m_med_nrw_body my skeleton will stretch up.
Hrm, I’ve got a couple of threads related to bone distortion related to the animations on imported characters that might have some insight.
Hey, I’ve made a animation on Blender and is perfectly fine on it. But when I import to UE4 4.24 is all distorted and I get this error “imported bone transform is different from original” and also, I can’t see the mesh on the animation preview, only is I force root lock. Does anyone know how is this happening?
[01]
[02]
Hey Guys,
Ok, So I have these new Animatons that I have imported into the Editor and they where built based on the Epic Skeleton, however there was more sockets so I added those before the import.
However, after the import, the new Animations plays on my new Mesh, However, it has “Deformed” the Mesh now.
Question 1:
In the Skeleton Tree, when i added those new sockets to match the source skeleton of the new animation, does the hiearchy have to match or is just having the correct “bone name” …
Cherry_C1
(Cherry)
February 8, 2023, 10:02am
9
I can fixed it, I Just Change import to maya form skeleton boy Change to import skeleton girl to Maya, then export to Ue.