Exploring Sequencer, a powerful new cinematic tool - Live from Epic HQ!

I didn’t manage to catch this stream, but I still have a question related to this. My understanding of this tool so far is that in order to use Skeletal Animation, you are meant to import animation from an external editor like Maya, 3ds or Blender. Would you guys look at building basic skeletal animation tools into this tool in the future? Things like recording animation in-game, importing replays, blending existing character animations, or tools for authoring skeletal actor animation from scratch. I understand that it’s early days for thie sequencer right now, and that you guys have to focus your efforts. But still, will you be exploring this avenue?