Exchanging the materials of the 3d Text for the alien runes at runtime allows to change the “readability” according to the players abilities/experience/decypher skills/translation modules, capabilities…:
My Patreon site, where you can get game asssets like 3D Models, 2D Materials, blueprints and more for the use in Unreal. Check it out, some assets are free to download also for non-Patreons.
Additionally to the .fbx source model files, Patreons can get…
models already imported into Unreal with materials applied, collision and textures.
Designing different appearances for sand in a valley:
-At the left border the sand is higher like a road of sand
-At the right border, the sand filled the valley, like a blown-in lake of sand
Making versatile static meshes: via the use of different material ID’s and optional transparency & collision it is possible to make different variations out of one mesh.