Experienced Level-Designer offering services

working on variations of alien runes:

Using a “alien font” as dynamic 3d Text that can be changed during runtime:

Exchanging the materials of the 3d Text for the alien runes at runtime allows to change the “readability” according to the players abilities/experience/decypher skills/translation modules, capabilities…:

Alien fossil: using 2D assets to create 3D models from:

Tests of using 2D painted backgrounds and add 3D models for interactivity, to e.g. click on a exit or an usable object:

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My Patreon site, where you can get game asssets like 3D Models, 2D Materials, blueprints and more for the use in Unreal. Check it out, some assets are free to download also for non-Patreons.
Additionally to the .fbx source model files, Patreons can get…

  • models already imported into Unreal with materials applied, collision and textures.
  • themed sets of models ready to use in Unreal
  • whole maps to use in their own projects.

https://www.patreon.com/assetcreator

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From my “spiritual island” map, available to download at Gumroad: vollgaser.gumroad.com/l/dfkfw




Self-made models with material slots to assign differnt materials. That way you can use the models in many different environment settings.

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Digital Stonehenge

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Project Funkworkx, video of it in 4k on youtube: https://www.youtube.com/watch?v=fHpivGPoel8

Designing different appearances for sand in a valley:
-At the left border the sand is higher like a road of sand
-At the right border, the sand filled the valley, like a blown-in lake of sand

From a painting (photo at the top) to a 3D model (middle) and imported in Unreal with variations (bottom):

Some fun with low-poly assets:

Making versatile static meshes: via the use of different material ID’s and optional transparency & collision it is possible to make different variations out of one mesh.

First tests for a new approach to the “poolrooms” from the “backrooms” universe.

Futuristic interiors and self-made architecture

Poolrooms in roman style

White light and colorful shadows.

Work for a Adidas flagship store in Los Angeles:
Video: https://youtu.be/XEINpl-UXGI

Creating custom materials, here for a blue powder coating according to reference pic (right):

Testing procedural content generation PCG and self-made assets.

I am making assets, game mechanics and effects for a “Poolrooms” project.
Video of the WIP here: https://www.youtube.com/watch?v=-Z6lr1V0xZY

Dynamically generating pools of different sizes and random depth via geometry script.

The monastery on a alien planet.