I do mapping / level-design in Unreal for many years. Next to most of the stuff in UEd for level design (static mesh pipeline, landscape tools, Matinee Sequences, Cascade effects, materials/shaders and so on), I also know blueprint programming, 3d modeling programs (Rhino, max, Blender, formZ, SketchUp…), 2d apps and many other tools like speedtree.
Also I got a large content collection over the years (3d models, PBR materials, textures, sounds…), marketplace packs, my own self-made “winded” speedtree collection with over 500 plants for different environments and more assets that I could bring in.
I have a lot of experience with the production workflow (e.g. modular assets, performance in-game, UE4 specs and best-practise solutions…) and teamwork for collaboration.
For this tasks I also am familiar with the tools for them:
- source control: Perforce, Git, SVN tortoise, sourcetree…
- collaboration: Jira, Bitrix, Slack, …
Attached you can see some of my examples with different environments, but I did much more and can make individual ones or work after concept art.
Architectural visualisation videos:
Game-level video: “Valley of the Elves”: https://youtu.be/SXsfhxFaHYk
possessing a robot and flying vehicle: https://youtu.be/Er5PyWhAd6E
multiplayer damage trigger: working on game mechanics - YouTube
game-mechanic: 3d buttons: https://drive.google.com/open?id=18d…EvXBbu34460XfU
game-mechanic: text input and output “terminal”, text-adventure elements possible: https://drive.google.com/open?id=12Y…cw9dcMf0kESMBZ
Creating modular level-assets: https://youtu.be/R0Qbp3BhzKk
3D modelling with organic NURBS: https://forums.unrealengine.com/comm…anic-3d-models
Send me a PM if you’re interested or get in contact via Discord: ID Vollgaser#5202
Please do not post inquiries here in the thread, as I only like to post screenshots here continuously.