Hi there, the same problem occured for my team and I while programming in verse our game. Everything worked well until we did a double reference in verse of two creative_device classes.
We had a Team_Manager referencing a UI_Manager, and the UI_Manager was also referencing Team_Manager. This is what caused our problem. We fixed this issue by getting rid of one of the 2 references in our scripts.
All we did was going into the VSCode project without opening UEFN and removed one of the references.
After that we could launch back our project without failure. We think the problem comes from the fact that it somehow did a infinite loop on runtime by getting the references every frame.
Hope it helps some of you that code your game in Verse !