exception access violation

My project crashes when loading, I’m not sure what to do for that to “fix”. Also, I can’t even use UEFN at all because on launch it instantly opens that project due to my settings. Anyone have any fix to that error code or how I can get into UEFN without this project opening first. And I’m getting these following error codes.

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x00000000000000c5

UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
kernel32
ntdll

I am having the EXACT same issue as well right now.

Hi @here

@mudtonk We’re aware of this crash and are tracking it. Unfortunately the stack trace is very cryptic so I can’t say how to fix this unfortunately… It points to some StaticMesh code and that’s about all I can discern. I’ll try to keep you updated as the team investigates.

@MrMelch a lot of times a crash that “looks” the same (for example the lines posted above) doesn’t actually have the same cause :slightly_smiling_face: . In your case it appears you’re crashing for something related to Landscape grass.

I’ll try to find a way to disable the “launch project on opening UEFN” setting for you both to hopefully work around this issue. Thanks!

1 Like

Hello @mudtonk @MrMelch please try the following:

Navigate to

C:\Users\YOUR_USER_NAME\AppData\Local\UnrealEditorFortnite\Saved\Config\WindowsEditor\EditorPerProjectUserSettings.ini

on your computer and open the file. Then, search for

bStartupWithLastProject

It should be set to =True so set it to be =False

Reopen your UEFN and hopefully it works!

1 Like

You are a lifesaver @HalcyonKnight96 - this fixed the issue that prevented me from opening UEFN. At least I can open up UEFN and get into other projects. However - my specific project still crashes when I try to open it.

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000190

UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
kernel32
ntdll

This is the error message I am getting ^^^. A landscape issue you say? Any workaround I can do through the files so I can at least open up the project - would hate to have to re-make this project from scratch. Thanks for the help!

@MrMelch glad to hear this worked for you to at least get back into UEFN. Regarding your crash, it would be great to get your project for us to reproduce the crash. Would you mind DMing me your zipped project folder? Thanks!

1 Like

@HalcyonKnight96 I would be happy to send the project file. Let me know how/where you want me to send it. Thanks!

@MrMelch if you could DM me a Google Drive link that might be the easiest method :smiley:

@HalcyonKnight96 I have the same problem, when I select my project to start, the exception occurs.

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000098

UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
kernel32
ntdll

If you could DM me your Epic AccountId and a Google Drive link to your project I can try to take a look.

1 Like

@HalcyonKnight96

EpicAccountId: 8ae56df101924f5b8e93c5dce1335291

GunGame no Google Drive

@HalcyonKnight96 Were you able to find something wrong with the project?

@voltzz1 The team is investigating your crash but unfortunately I don’t have much more info than that. Sorry for the inconvenience.

Hey there, I was able to get into UEFN but my project still crashed upon opening. Any help would be highly appreciated.

@mudtonk yes, unfortunately I can’t tell you how to resolve your crash. The team is aware of it and working on it but I don’t have any further info. Sorry.

  • I have the same problem now

Hi There, we also have this problem, is there a solution already for this?

Hey there, as of now I don’t think there is a solution. A workaround for me has been not to close any of my projects if, in the revision control, I’m getting critical warning messages (the red triangles with exclamation points). I’ve worked on 4 projects since and haven’t received the violation error anymore. As for my old projects with the violation error, I still can’t open them sadly :frowning:

1 Like

Have any fixes/workarounds been found yet?

I tried to open my project on 2 PCs and UEFN just crashes on both while opening, it says Preparing Skinned Assets 0/2 and after that you shortly see Initializing World and boom it crashes with this error.

Edit:

I seem to have found a workaround for it if you have an Nvidia GPU by changing drivers, so if you’re on Game Ready Drivers, change to Studio Drivers and try again. It should load the map. If you’re on Studio Drivers, switch to Game Ready Drivers and try again, it worked when switching both ways for me.

I ran into the same problem. Fortunately, the problem occurred before Push. At that time, I was able to get the pre-crash state and start UEFN by opening Explorer on my PC, deleting the target project directory, starting UEFN, and Sync again.

However, I found that this crash happens under certain conditions.
It seems to occur when GetPlayspace is written inside a class that inherits from CreativeDevice using a block expression.

The block expression is code that is initially executed once when an instance of the class containing it is created, so it seems to happen when the class containing it is instantiated (by calling it in another class, or by placing the CreativDevice in Level).

I’m still a newbie so this is fuzzy information, but I hope this is of some help.