Hi! Experiencing the same
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff4310dce8
UnrealEditorFortnite_Win64_Shipping (times 8)
kernel32
ntdll
Sent the report, managed to keep editor running with a blank project, set Engine Scalability Settings to Performance Mode, and open my project for editing. However, landscape sculpting isn’t available, so when I change the preview back to D3D Shader Model 5, it crashes.
I’m using Lenovo Legion Y530 with Core i5 GTX 1050 Ti. I did try to fiddle with the .ini files to set preferences for DX11, but my card should support DX12 as well.
In addition, whenever UEFN crashes, it remains ‘Running’ on Epic Launcher. And I haven’t found any other way to close it properly than restarting my computer.