When I look in a direction where the world origin (0,0,0) is not in the viewport → everything is becoming black. If I add a sky atmosphere to the scene → there would be a strange render flip whether world origin IS in the scene or not
What I am trying to setup is a scene where a player pawn is heading in the direction of the Earth. I have setup a flying platform in another level and would like to place it in this “space” scene. Making Earth and stars sphere small would probably kill the scale effect of player slowly heading the Earth