Hello,
I have tried to create an indoor environment with some light spots corresponding to lamps.
I have some materials “emissive color” and lights.
So far so good, but when I try to tune the lighting and create a more welcoming / specific environment, I can not.
As much as off (no - Affects world) lights, counter the effect of materials with “emissive color,” or whatever it may be, there is always light and bright.
The settings are in:
Quality: Epic
Material: High
Preview: shader model 5
Does anyone know what might be going on?
Maybe you can double check the lights by using the outliner. it is very useful. If it is still bright you may tune the auto exposure value which is located in the post process setting of your player camera. Let me know if this doesn’t help.
Use a post process in your scene and set it to “Unbound” with the checkbox checked. Then set the auto-exposure (eye adaptation) to min and max of 1.0.
This is probably the eye adaptation for the scene cause the brightness that you’re seeing.
Also if you have a SkyLight in your scene this can add light as well.
I thanks for yours answer, i don`t understand what are the “by using the outliner” are the intensity on the details of light ?
I go to Project Settings and turn off the “Auto Exposure”, it seems ok.
If you can, if it is possible to explain what it meant “by using the outliner” perhaps another situation could be useful or would be the complete solution to my problem, so if you can explain, thanks
I thanks for yours answer, i dont understand what are the "set it to "Unbound" with the checkbox checked" are the Affects Word on the details of light ? And the " Then set the auto-exposure (eye adaptation) to min and max of 1.0." on Project Settings only see to turn on or off the "Auto Exposure" ? I go to Project Settings and turn off the "Auto Exposure", it seems ok. If you can, if it is possible to explain what it meant by thats things i don
t understand perhaps another situation could be useful or would be the complete solution to my problem, so if you can explain, thanks
An outliner is a window that used to display all the items ( actors and objects ) you placed in your map. For example: if you placed a light in your map, then the engine will add the light into your outliner. From outliner you can then see the light you placed displayed in it.
This is the screenshot of the ue4 outliner. You can find it in your editor:
As you can see, I selected one of my actor in my level. Then it will be displayed the same in the outliner.
If you cant find this window then open it:
You can also find and select all the lights in the outliner so you can check the lights easily Have a nice day !
Thanks for the attention shown