I want to recreate this lighting that Animal Crossing uses and I don’t know how to achieve this even lighting on all objects but still having a shadow cast on the bottom
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I want to recreate this lighting that Animal Crossing uses and I don’t know how to achieve this even lighting on all objects but still having a shadow cast on the bottom
A bigger light radius would create softer shadow, resulting a more diffused look.
Hi FoxDeThaym,
I think what you’re saying is that the shadows in your unreal scene are very harsh/dark.
Boosting the intensity of the skylight should help even things out.