So I’ve seen a few questions that seem to have similar problems, but I seem to have everything that they had implemented, with no luck.
I am attempting to follow Rama’s Tutorial on adding Socket Listening to my Project.
To do this, I have gone to my Project.build.cs file and made the following additions:
PublicDependencyModuleNames.AddRange(new string[] { "Sockets", "Networking", "OnlineSubsystem" });
Next, I created a new PlayerController C++ class, and tried to add the following:
#include "Networking.h"
So the problem that I currently have is that I still can’t get my PlayerController Class to recognise that Networking.h does exist. I am at a loss as to what to do next. Is there something I’m missing?
Cheers lads.