Epic textures cannot be assigned to Texture Sample nodes

Summary

Since several recent UEFN updates, Epic-provided textures located in the Epic content folder can no longer be assigned to Texture Sample nodes using standard assignment methods in the Material Editor. Only drag-and-drop currently works, while other common workflows such as using the asset picker, typing the texture name, or copying Texture Samples fail.

This significantly slows down material creation and iteration.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

-Create a new material and open the Material Editor.
-Add a Texture Sample node.
-Select a texture from the Epic content folder in the Content Drawer.
-Try assigning the texture using “Use Selected Asset from Content Drawer”, or by manually typing the texture name in the Texture Sample details.

Expected Result

The selected Epic texture should be correctly assigned to the Texture Sample node, just like project or Fortnite textures.

Observed Result

The texture is not assigned and no reference is created. Copying and pasting a Texture Sample that uses an Epic texture also fails. Drag and drop is currently the only working method. A video is attached demonstrating the issue.

Platform(s)

windows

Island Code

N/A

Upload an image

Video

Additional Notes

The issue appears to affect Epic textures only; project and Fortnite textures behave as expected.