Essential Epic material functions not exposed in Material Editor Function Library

Summary

Several fundamental Epic material functions that are frequently used when creating materials are no longer exposed in the Material Editor function library.

Although these functions still exist in the Epic content folder and are fully functional, they must now be manually searched and dragged into the graph. This represents a workflow regression compared to earlier versions, where these functions were directly accessible from the node library and searchable like other standard material nodes.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

-Open UEFN and create or open any project.
-Create or edit a material to open the Material Editor.
-Right-click in the graph to search for material functions such as MakeFloat (2,3,4) or Break Float (2,3,4).

Expected Result

Common Epic material functions like Make Float2, Make Float3, Make Float4, Break Float2, Break Float3, and Break Float4 should appear directly in the Material Editor function library and search results.

Observed Result

These functions do not appear in the library or search results and must be manually located and dragged from the Epic content folder each time they are needed.

Platform(s)

windows

Island Code

N/A

Upload an image

Video

Additional Notes

A simple solution would be to enable “Expose to Library” on these Epic material functions so they are automatically referenced in the Material Editor function library.

This would restore the previous workflow and significantly improve material authoring efficiency.