Part of me finds this topic amusing because during VR preview, in theory, the headset is on your face, and you can’t see the editor anyway… so why does this matter?
But I get it, you want to see debug info when testing stuff. When this started to annoy me (because I wanted to see debug info or whatever), I simply started printing that info to the log.
And then, you know, looked at the output window when I was done.
If I needed something more visual, I just started drawing debug lines around stuff, and then just infer success based on that. “Oh there’s the debug line, that function worked”.
It’s not a pretty solution, and of course I’ve gotta go back in and remove that stuff before packaging, but then I also don’t need the editor open and can focus on just wearing the headset. I do agree it should probably be an option though, especially if it’s as easy as simply commenting out that line as @Ogreveins posted.