Epic MegaJam Submission Thread!
Team Name:
Team members:
Malte Szellas
Submission Name:
Did you make all your own assets? (yes) (I’ve made them all but the 3d models are not made in this week, except one tree the giant and the Beanstalk.)

The shoulder of the giant

The Soft Square is a team of two people who made a game, their very first game (Lawrence Palazzo & Lucas Macikowski)

32 bit
64 bit

youtube preview :

(We only made the crystals shape, the shapes of healing particle and all the materials)

Hey all!

This is our first Game Jam submission. We are super excited about it. We are a student organization at WVU and thought this would be a great event for our Game Dev club!

Controls: Tab is pause, space is jump, move with WASD or arrow keys

Link: - Google Drive

Team Name: Tunnel Snakes

Team Members: Kati, Taylor, Jason

Name of submission: TunnelSnakes_Homage

Make our own assets?: Nope.

Edit: Bad link.

Link: (Windows 64-bit, need to use 7zip)

Team Name : Maxi And The Gang
Project Name : Oh My Viking!
List of team members: Maxi (3d rigging and animation), Lookann (UI design, 3d modelling, rigging), IdeaNoodle, Oberonpooh (programming), and Rio (sound designer).
Name of your submission: MaxiAndTheGang_OhMyViking!
Did you make all your own assets? no

  • We create the 3d models for the “Titan” arena and the viking players. 2D = Logo and buttons for UI. All of the sounds and musics. Terrain, particles and other 3d models are using ready-made assets.

Oh My Viking!

Local multiplayer brawler game using hook and axe. Jam version is for two player only (from the expected four player).

Oh My Viking is a story about two heroes fighting for the right to reach Valhalla. One viking need to defeat the other and reach the shoulder of an old giant to win the battle. The idea actually came up “fun”, in a sense that for a four player game, there will be more chaos when one player killed one other and the remaining player must stop him before he reach the top. BUT THEN WE’RE STILL TOO AMBITIOUS FOR A FIRST UNREAL GAME. Our submission actually contains only two players, so many bugs, and so little art direction :confused:

Anyway we’re having so much fun! So many good experience working and things to learn. First time programming in unreal, first using node base programming (blueprint), and first 3d modelling -> rigging. Hope you enjoy the game as much as when we’re making it and hopefully we can do so much better next time :smiley:


**Download: **MEGA
**Edit: New Download Link: ** MEGA (new version with some minor bugs fixed and improved gameplay).
**Edit: Download Link (no password): **MEGA (the file is the same one, it just need this URL for being available without a password. My mistake!)

Submission Name: FiveFingers_DreamsOfGravity
Team: The Five Fingers
Jorge González Sánchez
Onise Lomsianidze
Nina Romay Mingo
José Ignacio Rodríguez Fernández
Rubén Sánchez García

Did you make all of your own assets? No We modeled the characters and plenty of the most relevant assets for the story. Landscape and environmental assets have been taken from different free projects from the UE4 Library.

The Five Fingers: We are a team of five students from Madrid. We’re currently studying our one year degree in videogame design, being in the 7th month of our formation.

Dreams of Gravity: This game lets you travel through a Newton’s dream, in his way to achieving knowledge to discover the gravity’s laws. He must help three of the ‘giants’ he refers to in his famous quote to get the three fragments of the formula, while fighting the Inquisition trying to make him fail.

How to play:
W/S/A/D: Move.
Left Mouse Click: Action (Raise the prism)
Q/E (When Left Mouse is clicked): Spin the prism and change its color.

The Testing Room

Team Name: The Kokokazs Collective

Project Name: The Testing Room

List of team members:
László Bíró
Ádám Várkonyi

*Name of submission: *TheKokokazsCollective_TheTestingRoom

Did you make all your own assets? No
Music by Eric Matyas

Download link:

This is our first ever game jam and Unreal Engine game.
During development we learnt a lot about the engine and had to cut a lot of content, such as more levels, game mechanics or even the UI.
Nevertheless, we enjoyed every moment of development and hope you enjoy our game.

The Setting:
You play the role of a super intelligent AI, today is your final test.
By standing on the shoulders of acclaimed human scientists and applying their theories you need to overcome 5 levels, which were inspired by Newton and Schrödinger.
Have FUN!!

**W A S D ** to move around
Space to jump
1 to toggle some objects’ gravity
2 to toggle some objects’ states Only relevant after LVL 3
You need to get to the platform that, if activated, takes you upwards to the next level

On lvl 5 you don’t go all the way up, if you reach the big platform you complete the game! Sorry we couldn’t fit in a victory screen.

32Bit Link:
64Bit Link:

Team name: ChampagneRobot
List of team members: Aldo (ChampagneRobot)
Name of your submission ChampagneRobot_OnTheShouldersOfGiants
Did you make all your own assets? NO

Link to a download of your game:
(Alternative link, if the first download doesn’t work for you):
Team name: Fireline Games
**List of team members: **
Kacper Kowalczuk
Marek Derkowski
Krzysztof Heldt
Daniel Kończyk
Michał Antkiewicz

**Name of your submission (Please format it with your team’s name attached ex. TeamName_GameName): ** FirelineGames_TheIsleOfGiants
Did you make all your own assets? (yes / no): We have made everything ourselves except for sounds and animations.

Images from the game:

Fight as a brave knight on a quest to get the giants power.

**The game supports local multiplayer using keyboard and gamepad. **

The game crashes some times (though it shouldn’t crash in local multiplayer). It is due to the problem with ribbon particles that were supposed to be resolved in UE 4.9.


Team name: TheFighters
Team Members:

  • Dane Nicholas Nurse
  • Francisco José Moreno García
  • Andrew Mc Intosh
    Submission Name: TheFighters_MechJam
    All original assets: Yes but UE4 Mannequin was used/modified also.

Two player only, Controllers required.
Controls: left, right, A - jump, B (mech stomp)

Plug for Andrew Mc Intosh for the awesome music! Check him out!

Download: Dropbox - Error
Team Name: Schnudden
Team Member: Konstantin Mittelbach
Game Name: Schnudden_FindThosePages
Did you make all your own assets? yes

My first Game - have fun or something

Giants Of A Generation

Team name: Please Don’t Crash (Damir Halilovic, Andrej Jagar, Afan Olovcic, Amir Catic, Sanela Olovcic)
Submission Name: PleaseDontCrash_GiantsOfAGeneration
Download link: Dropbox - Error
Asset Status: We made everything ourselves sans particle effects, sounds and music, the first which was purchased from the marketplace, the latter two being obtained via free music libraries (open game art).


Click on the elements to combine them and empower your creation. LMB and RMB to attack. Don’t forget to check your ancestor’s book for hints on what you did wrong!

Giants of Albion
You play as Jack and Giant, exploring the ruins of albion, searching for the strings of fate.

W/D + Mouse as Giant, press Left CTRL to switch to Jack. Jack uses left click for sword swipes, and Left CTRL to get back on Giant (if you’re within range). You can run around (well… walk around) explore, kill a few trolls. Not much else going on, unfortunately. Expect some bugs with troll death, and dying as Jack requires a map reload. I was working on a savepoint system, but for some reason this version wouldn’t package, so I rolled back to a previous autosave.

Same story, different jam: The game got away from me. Started spending waaaay too much time on things that no one will ever notice, (Try exploring the forest as Jack!) and expanding the game in unnecessary ways. Oh well, there will always be another jam.


Team Name: Team Havoc

Team Members: Havoc

Name of submission: TeamHavoc_Giants

Make our own assets?: No.

James and the Giant Robot!

Link to our game:

If your computer doesn’t like the fullscreen ini, delete it from generalgameprefs, or download this version: James and the Giant Robot.rar - Google Drive

Project: James and the Giant Robot
Members: Abdullah Al-Khadher, Mikayla Westbrooke, and Austin Ward
Yes, all of our art is original, except for the Pea’s and Carrot’s font.

Grass Max

Submission version: (Multiplayer connecting is broken, but if you will run server from commandline as listen then there is chance that 1vs1 game will work - after few attemps with fatal error, othervise you can play only alone. Also in giant map is probably one missing material on grass - sadly this error was caused only in final packaged build, in editor was everything ok.)

Fix1:, Mirror (fixed multiplayer, but car wheels not rotating)
Fix2:, Mirror (fixed wheel animation)

Team name: AAAGAMES

List of team members: Miroslav Sanc, Daniel Rozanski, Petr Halenkovsky, Jakub Hromadka

Name of your submission: AAAGAMES_GrassMax

Did you make all your own assets?: No, font and music is not ours.

How to play:
Drive and gather grass. Best with more (4) players.

WASD - drive
Space - hand brake
R - recover when you are stuck
F1 - best graphic quality
F2 - medium graphic quality
F3 - low graphic quality

me and my shadows

Team SparklePony

Martijn Dijksen
Emma Lintvelt
Ramon Huiskamp
Javid Ladhani
Ruben van der Velde

All Original Assets: (N) Mostly original. Some default unreal things used

team name: Teknika
game: the giant’s gold
members: Hanke Jerome, Caussin Jason, Navez Jason, Valvassory Sylvain, Taussin Florian
all original assets: yes except the material on golem

word of explanation:

When we started this project we had no clue about pretty much anything (from ue4 to textures in substance we tried along the way) and we didn’t even achieve to make a playable game but had a lot of fun trying to (so i guess it was worth the try :stuck_out_tongue: ) . We completely fell in love with ue4 and decided to participate to other game jams (hopefully we will do better next time).

Lucky’s Big Problem, by team Boilerplate Studios

David Anderson
Kurt Weaver
Brian Watson
Nicolas Bolduc

Did we make all our own assets? - Yes we did.

-= (FIXED) DOWNLOAD HERE!]( - Google Drive) =-

The initial submission had no built lighting in the streaming levels and therefore ran at <10 fps in some cases. This has been fixed by rebuilding the lighting but the repacked-version was submitted after deadline. The original link that we submitted is here.

Team Name:
The Cole Train Runs On Whole Grain

Game Name:


When you first start the game - your old master will be dead in front of you. As his apprentice, you must collect his dropped spellbook and relearn his magic. THe game is a Rogue-like / Dark Souls inspired game - where you learn through dying and building on the achievements of your previous life. Should you die - your spellbook will remain where you fell.

NOTE: When walking up to the portals, give them a few seconds to stream in properly!


All assets in the game aside from the large rocks and the player arms are created by the three of us during this week. There are also a bunch of FX textures that I personally have gathered over the years, so no idea where a lot of them came from… Expect bugs, we literally pushed up to deadline. (This just in - we also used the Pie Menu from Marketplace!)

James ‘TheJamsh’ Baxter

  • Shaders / Tech Art
  • FX / Particles
  • Audio
  • Air, Water & Fire Boss Sequences

Jack ‘Spiolex’ Thallon

    • Portals
  • Game, Boss & Level Design
  • Earth Titan Sequence
  • Blueprint Baus

Phoebe Herring

  • 2D & 3D Environment Art
  • Sculpting Baus!
  • Concept Art

Slight Disclaimer: Some Titans are silent cus we ran out of time - sorreh!

Team name: Team NinE
Game: SuperEpicPiggyFighter
Members: Ninjin
all original assets: no, particles and level are imported from the free Infinity Blade assets

  • Inspired by the 2 giants we all look up to (sorry Alex, had no time for your character model :3). We are the next generation of game dev’s. Like our parents, they give us the basic knowledge, they create the fundamentals of… who am I kidding, it’s a fighting game :stuck_out_tongue_winking_eye:
    Sadly I lost data of the original map, so I put my test map in it, to show how the game would look like.
    Controls: Gamepad only
    A: Jump
    B and Y: Switch stance
    Right/Left Trigger: Special Attacks (using either right/left trigger will consume 1 stance, you can refill your attacks by picking up items)

Cult of the Hypnotoad - Blurox and Gip

Link: - Google Drive (Win64)

Updated Version: (fixed bugs, glare, physics)

Team Name: Cult of the Hypnotoad
List of Teammembers: Matthias Ewald (m4d3), Thomas Lenz, Nicklas Luckwald, Flavia Rodriguez Heinlein, Lukas Deuschel
Name of your submission: Blurox and Gip
Did you make all your own assets: Yes! Everything! (except weld spark fx)

NOTE: Please use gamepad only (keyboard and mouse controls in updated version)
Controls: Left Stick to balance, right stick to turn and rotate cam, left and right shoulder to punch

We are a team of master students at the university of applied science hamburg and love developing with the Unreal Engine 4.

This is a game about two alien friends that drank a bit too much. You are in control of the little alien named Gip and try to help your big friend Blurox to reach his ship and find his way home.

Technical infos: The level is completely procedurally generated on level start. All assets were done by ourselves during the jam, including music and sounds. The main gamemechanic is driven by physics, you have to balance against the randomly moving Blurox. Have fun and enjoy our (sometimes glitchy) game!

P.S. Dont ride on the shoulders of your friends while drunk!
P.P.S. The game can also play itself, but drunk! :smiley: