Note* -Will update this post when build is finished!
Game Link :
Team Name : PhaseState
Team Members : PhaseState (just me!)
Name of Submission : PhaseState_SumOfParts
All original assets? : No. Everything except textures and ambient wind sound l created myself including walk/ jump animations and the particle men.
SUM OF PARTS:
Description - in Sum of Parts you play as a giant mech creature made out of smaller men. Fight other giant mech man creatures and save the city from destruction!
Use your healing ability in game to stand on the shoulders of your compatriots and defeat the enemy!
Screenshots:
It was a lot of fun to make and it was fun to participate in this jam.
Who are you?
Hey, we’re the Gameplay Universe team.
A team of three people from Germany,
David,
Merlin &
Markus.
We don’t have a strict separation for the tasks, so did something in every part of the game development.
How do I interpret your game concerning the theme?
You play as a bird on its way home to its nest. Your nest is built on a tree, who protects you and your eggs from most harm. A true giant of nature.
What are the Controls?
Left Click – boosts the bird, but needs energy
Mouse Position – rotate the bird towards the mouse, if possible
What is the aim of the game?
This is basically a highscore-game. The higher the score at the end screen the better.
The highscore depends on how far you travel, before the time runs out. Don’t forget to use the powerups to travel further.
Did you create all the assets (including music) yourself?
Yes, except the buttons and the fonts.
Is this your first entry?
No, this is the fourth time we participate in an epic game jam
(First was on Dec 2014 then on Aug & Sep this year. Thank you epic for these cool events!)
Where can I download the game?
Right :
Windows 64 bit (Dropbox / Google )
Stanley Cubrix and the Clockworks
MonsOlympus - Blueprints
EyeOfScar (JZAcH) - Environment
Rest In Pixels - Modelling
(and 2 people who pulled out without contributing)
Team name: LevelZeroBros
Team members: Olli Selamaa (molliolli), Zamojski (Coldrunner)
Submission name: LevelZeroBros_BecomingGiant
Did you make all your own assets: no *
2 sound effects from the “Universal Sound FX” marketplace pack
the mannequin character + animations, a background soundtrack & some materials and some simple cube meshes from the UE4 starter content
[Description]
You are a scientist with an ability to mysteriously steal ideas from other people!
To make your ancestors proud, steal as many ideas as you can in pursuit of the next great discovery!
The other scientists might not agree with your methods, however…
“If I have seen further, it is by climbing to the shoulders of giants. By any means necessary.”
[Controls]
WASD or arrow keys for movement
Esc / M for menu
Download: https://.google.com/file/d/0B_i9DeTr-pwrVUtpWk02Rmc0Q1E/view?usp=sharing - please read the “read me” file for game instructions and IP addresses for our servers
Team Name:
Brandon’s No Sleep Grinder’s
Game Name:
Heliotrope Zero
Team Members:
Soares, Environmental Artist
Philipp Nasahl, Programmer
Andrew M, Network Programmer
Fangon, Concept and Texture Artist
Jay Adams, Animation and 3D Artist
Game Description:
Welcome to Heliotrope Zero. It was going to be your forward operating base for the next 3 months but that was before it came under attack. Immediately you called for your team’s extraction but with the planet being be-sieged it will take quite some time before the dropships can pick your squad up. Unfortunately time isn’t something you can spare…
How to Play:
Use Terminals (E) to control turrets to defend the base and hold off the robot invasion while your giant robots are charging.
When the Drop ship comes get in fully charged robot (E) and make your way to the drop ship.
Name of your submission: HeliotropeZero_Brandons_No_Sleep_Grinder.zip
Did you make all your own assets? No – Most made, some purchased
Royalty Free Music by the band RossBugen and other sounds
PlanetFormer
Dynamic Universe
Snow Texture
Universal Sound FX by Epic Sounds and FX
Controls!
WASD = movement
E = up
C = down
Space = let go
Who are you?
Team Trilith
Who are you REALLY?
Fauver : Programmer
Josh Trevisiol : Tech artist
Taux Fox : Artist
Matthew Sbar : Music
Project Name
TeamTrilith_Regrowth
**Did you make all your own assets? **
No, we used Victory plugin. Everything else was created for the jam during the jam period
What is Regrowth?
Regrowth is a small-scale proof of concept planet sim. Theme interpretation: When one can look back on the past and build from the mistakes to attempt creating a brighter future. Theme application: Act as mother nature and attempt to prevent the humans from killing themselves and the planet via pollution. Do this by either obliterating all humans or by attempting to balance the pollution. Right now the game exists in more of a sandbox mode to better show our proof of concept quickly.
Within Regrowth you get to see the birth of a planet and watch it evolve from its infancy through it’s future era.
DOWNLOAD LINK: https://.google.com/folderview?id=0B88VwgGp51CxOEJieGI1eDZkNDA&usp=sharing TEAM NAME: HOW MANY PEOPLE? Just me : D SUBMISSION NAME: ALL ORIGINAL ASSETS? Yes!
HOW TO PLAY: Defend your base by shooting blue guys with the Left Mouse button, aiming with the Mouse, and zooming with the Right Mouse Button.
All assets were created from scratch for this game jam. Sounds, art and code by - special thanks to Gincel for the music!!
Citadel of the Ascended
You play as an impoverished citizen of the “Citadel of the Ascended”, a city of mages who rule over all. Those without magic are forced into the lowest caste and live off the dregs of the mages. Tired of living in an oppressed state, rise up and take your place in the city. Climb the shoulders of the elites, avoid their golems, and steal their magic.
Controls & Instructions
Food is important, without it, you will starve, and magic requires hunger.
Don’t forget to save, or you will have to restart from the beginning.
W A S D: Movement
Mouse: Camera
Spacebar: Jump
CTRL: Crouch (Toggle, important for getting around those mages)
1 2: Select Spell (Unlocked by collecting scrolls from the towers)
Right Click: Cast Spell
Stun - 1: Aim at an enemy and Right Click to stun for a few seconds at the cost of some hunger
High Jump - 2: Right Click to launch yourself into the air at the cost of some hunger
Hold E: Pickup Food (1-second timer to collect food, White Glowing boxes are food)
Tab: Open Inventory (Click a white box to eat food and restore hunger)
Q: Rest (Can only be done within the pink bounding boxes, restores health and saves your game)
The Proxima Event Download link: https://.google.com/uc?export=download&id=0Bwkk9IIFWMFbY0M5R0dlVUFpbjA
Team name: Alderbit Team members: Downey Project name: Alderbit_ProximaEvent
All Original Assets: No
Sounds, music, and some effect textures are not original.
Controls Movement: WSAD Attack: Left Mouse Button Shield: Right Mouse Button Use: E
Lasers fired directly at an enemy will home in on the target.
Fend off attackers while assembling the pieces to the Dreadnaut weapon. Make use of the Hulk bots found around the map by activating them after you have collected a power core.
The difficulty increases as time goes on. Once the Dreadnaut has been assembled the chaos begins. Rack up as many points as possible and survive until the end of the round to win.
Made by three norwegian programming students with varied, but overall minimal knowledge of unreal engine (from “zero knowledge” to “used it a little bit”).
We didn’t manage to get much time to work on this, but we did our best with the time we had. (at least we learned to use the engine better ^^)
Since controls are not explained in-game, they are:
Switch between characters: E
Giant controls: LMB to move LMB to pick up the human if in range RMB throw the human
Minigun SFX: Jim Rogers soundbible.com (Creative Commons Attribution 3.0)
M1 Grand SFX: battlestar10 from soundbible.com (Creative Commons Attribution 3.0)
Some other assets from the starter pack included in UE4 like explosion particles and props meshs (cylinder, sphere, cube).
Description
“If I have seen further it is by standing on ye shoulders of giants” - Issac Newton. “Following Daddy’s Wisdom” is a game where a dad gives advice to his son. The son (the player) must use these advice to succeed in dealing with his problems. The game itself is a top-down dual-stick (keyboard + mouse) type of game, and should be fairly fast to finish.
Special thanks to Epic, and for organizing this event. Was really fun and learned a bunch <3~~
Also, who gave some really good tips before the Jam. Helped me a lot and I think the game is much better because of it
Bugs and Notes:
idea was to make a game that is fast, no big issues and teach everything inside the game. figured out everything no problem, so I call it a success \o/ (but the mechanics are simple xD)
The game lacks any button to quit and fullscreen. But, “Alt+Enter” should give you fullscreen while “Alt+F4” will quit it =D
In our game you must collect scrap from buildings around you to build yours higher to escape the rising ocean. It is inspired by the short animation “The House of Small Cubes”.
Link 64Bits: http://.sutivu.com/legacy/Sutivu_Legacy.rar Link 32Bits: http://.sutivu.com/legacy/Sutivu_Legacy32.rar
Team Name: Sutivu
Project Name: Legacy
Did I make all my own assets: No, Used fuse and maximo for character and mostly InfiniteBlade assets for environements.
Description: You need to let a Lagacy to your futures childs to finaly beat the game. You earn coins to buy Power and Health, but if you dont make a will on the Statue and you die, you will lose all your skills and the future generation will start form scratch again!
Controls:
ESDF -> Move
Space or RT -> evade
LeftClick or A -> Attack
This version was like 15-20 min late, but it has a menu fix for restarting, so only download if you want the ‘restart’ button to work, and not for the megajam Stashogia
Team name: TinkerIt
List of team members: Tommy
Name of your submission: TinkerIt_Stashogia
All original assets No (Music/sfx-textures in some of the materials-sky dome-fonts)
Stashogia == STAnding on the SHOulders of GIAnts
This Jam, as always, was amazingly fun and a great learning experience for me. I can’t wait to see all the great megajams this week!!
https://.google.com/file/d/0B7Oz0nsMVygiSmlFTV9WZW1nRnM/view?usp=sharing
Team Name:
VortexLoop
Team members:
Malte Szellas
Submission Name:
VortexLoop_GiantDefense
Did you make all your own assets? (yes) (I’ve made them all but the 3d models are not made in this week, except one tree the giant and the Beanstalk.)
The Soft Square is a team of two people who made a game, their very first game (Lawrence Palazzo & Lucas Macikowski)
32 bit http://.4shared.com/folder/ijzv1s-p/TheSoftSquare-The_Shoulder_of_.html
64 bit http://.4shared.com/folder/qitLjqYK/The_Soft_Square-TheShoulderOfT.html
This is our first Game Jam submission. We are super excited about it. We are a student organization at WVU and thought this would be a great event for our Game Dev club!
Controls: Tab is pause, space is jump, move with WASD or arrow keys