Did you make all your own assets? no (see credits)
*Take selfie everywhere or on a perfect spot.
*Smile reading the mother’s comments.
*Get your giant to pull different faces by waiting 3 seconds between selfies.
Giant Selfie is a family game. Our main characters are a giant daughter and a tiny mother. They want to spend time together taking selfies around the world. The problem, one of them, is the nosy people (you don’t see a giant girl every day, don’t you!!?). They can take selfies anywhere they want but there are nice selfie spots planted around the world for a perfect selfie. But that’s not everything. Our giant is a bit… errr… clumsy… She bump into buildings and trees and often create a mess behind here. It’s even gets worse sometimes when people get hurt badly. She tries to save them.
The game is not about winning and losing. It’s about a nice fun time taking selfies in beautiful places while not harming people, if you can, or maybe rescue them. It’s a test of skills requires speed and caring and a touch of puzzle solving.
I started the development a day after the live stream and had to git rid of my first 4 ideas (I can’t even remember them now). Using assets from Market Place (apart from the main characters and music) made things easier to focus on game play and level design. I Managed to finish the game in three solid days then took the rest of the time to test it and made my family and friends test it and gave me feedback.
I like Giant Selfie so much that I actually plan to take in production sometime soon. Leave you with some screen shots and hope you’ll enjoy it.
KhenaB’s team_Earth Invasion Simulator Did you make all your own assets? No
Some notes: This is my first game jam, i heard about this jam two days before the deadline and got tempted, so here is my entry after 24h of hard work, thanks to Luca Rodolfi for the free low poly house models and to Epic for this amazing engine.
List of team members 1 x WarpSpasm
Name Of Submission - WarpSpasm_SeriousTim
Did you make all your own assets? (yes / no) - No
right mouse-first person view
f-weapon selection wheel
Since I used nearly all marketplace, learn tab assets i guess anything I did is “Standing On The Shoulders Of Giants”, I thought ill just have as much fun with this as I can since ill probably only be eligible for one of the random prizes…I had a hell of alot of fun making this though, i had to kill alot of babies as allar puts it to get it submitted before real life got in the way.
Team Name: CorruptVertices … ( I miss spelled our name when I PM you “CorrupedVertex”) sorry… :eek:
Team Members: iangoold3d, Alex Wells
Name of submission: CorruptVertices_RelicsAndRuins!
Did we make all assets: (No) …we made everything but the character
Jump : Space bar
Double Jump: Space bar
Summon Ruin: left click
Movement : WASD
This was our first GameJam and wow was it a blast! learned so much in such little time! we have been in crunch over here at Sony Bend but we had to at least give it a shot! we were only able to put in about 10 hour each but still had an amazing time! we hope you enjoy it!
Did I make all my own assets?(no)
-Many of the textures are from the Starter Content. (the rest I drew. you’ll be able to tell the difference.)
-The sound effects all come from PuzzleSFX, on the Marketplace.
-Two of the particle effects were ripped from the Infinity Blade collection. (i should have ripped more)
-The awesome Victory Fanfare comes from OpenGameArt, created by Johan Brodd. It is called “Open Surge.”
-The title screen font is Ralphie Brown, by penelopelimeATverizon.net
There is a picture of a ghost in this game. It is saying, “Boo!” Please consider yourselves warned.
I was going to spend some hours today sprucing up the title screen, improving the particle effects, adding music. But you know what? It's decent like it is. I had fun building it, except for the times when I wasn't having fun building it. Having a 98% finished game at the end of it all is worth it, I think. For a one moron shop, I did prutty gud. *pats self on back*
Theme wise, the point of the game is to play with the notion of scale. Hopefully the main character will seem gnat-like in some instances, and more Mario sized in others. This will be more apparent in levels 2 and 3 -- compared to level 1, which is like a tutorial.
(I've only managed to get a Flawless Victory on Level 1, by the way. I know for certain it's technically possible to do so in levels 2 and 3, but it may require Allar levels of video game playing skills to pull it off!)
Team name: Team Omega List of team members: Maj Osolin, Žiga Osolin, Jan Kogoj and Andrej Kos (aka Dreyan) Name of your submission: TeamOmega_ DonQuickoteAndTheGiant Did you make all your own assets? yes
You play as an elderly Don Quickote with a penchant for delusions, torn between dreams of chivarly and rural reality.
Help him climb the giant/windmill to prove the greatness of his!
Download link(64): Dropbox - Error
Team name: Flo
List of team members: Neverwere(just me)
Name of your submission: Flo_DefendTheGiant
Did you make all your own assets?: No. I used template and starter content. The rest is mine.
Goal: Try to defend your giant as long as you can until you lose. Just like real life^^.
Q: Drop Mine
E: Buy stuff
Mouse: Look around
1/2/3: Change weapon.
L Mouse: Shoot
R Mouse: Alt Fire (only on first weapon)