Due to the massive size of the Epic MegaJam, instead of having you post your submission in the original thread, we’re asking you post it . This should be a easier to read through.
Submit your entry with the following information:
Please remember to rename your project to [Team Name]_[Project Name] ex. TheEpicTeam_AwesomeGame
If you have used assets that are not your own, you may provide details about those in your post if you desire. All we require is a yes or no, but feel free to clarify.
I also recommend adding a banner image for your project, it just looks nice.
After posting , PM me!
Send me the following information:
This information will not be shared publicly. I need all of that to give you prizes! Make sure you fill out your info thoroughly.
Do not pre-post or create placeholder posts. Only post once you are submitting
*The models and the textures have been created in blender from 0 and the textures are hand painted from 0 too. The menu buttons sounds have been created with my mouth. https://twitter.com/Hevedy/status/654035608638222336
Did you make all your own assets? no (see credits)
Features:
*Take selfie everywhere or on a perfect spot.
*Smile reading the mother’s comments.
*Get your giant to pull different faces by waiting 3 seconds between selfies.
*and more…
Giant Selfie is a family game. Our characters are a giant daughter and a tiny mother. They want to spend time together taking selfies around the world. The problem, one of them, is the nosy people (you don’t see a giant girl every day, don’t you!!?). They can take selfies anywhere they want but there are nice selfie spots planted around the world for a perfect selfie. But that’s not everything. Our giant is a bit… errr… clumsy… She bump into buildings and trees and often create a mess behind . It’s even gets worse sometimes when people get hurt badly. She tries to save them.
The game is not about winning and losing. It’s about a nice fun time taking selfies in beautiful places while not harming people, if you can, or maybe rescue them. It’s a test of skills requires speed and caring and a touch of puzzle solving.
I started the development a day after the live stream and had to git rid of my first 4 ideas (I can’t even remember them now). Using assets from Market Place (apart from the characters and music) made things easier to focus on game play and level design. I Managed to finish the game in three solid days then took the rest of the time to test it and made my family and friends test it and gave me feedback.
I like Giant Selfie so much that I actually plan to take in production sometime soon. Leave you with some screen shots and hope you’ll enjoy it.
Download
KhenaB’s team
KhenaB
KhenaB’s team_Earth Invasion Simulator Did you make all your own assets? No
Some notes: This is my first game jam, i heard about this jam two days before the deadline and got tempted, so is my entry after 24h of hard work, thanks to Luca Rodolfi for the free low poly house models and to Epic for this amazing engine.
List of team members 1 x
Name Of Submission - WarpSpasm_SeriousTim
Did you make all your own assets? (yes / no) - No
Controls
left mouse-shoot
right mouse-first person view
f-weapon selection wheel
left shift-run
space-jump
wasd-movement
esc-quit
Since I used nearly all marketplace, learn tab assets i guess anything I did is “Standing On The Shoulders Of Giants”, I thought ill just have as much fun with this as I can since ill probably only be eligible for one of the random prizes…I had a hell of alot of fun making this though, i had to kill alot of babies as puts it to get it submitted before real life got in the way.
Team Name: CorruptVertices … ( I miss spelled our name when I PM you “CorrupedVertex”) sorry… :eek:
Team Members: iangoold3d, Wells
Name of submission: CorruptVertices_RelicsAndRuins!
Did we make all assets: (No) …we made everything but the character
Controls:
Jump : Space bar
Double Jump: Space bar
Summon Ruin: left click
Movement : WASD
This was our first GameJam and wow was it a blast! learned so much in such little time! we have been in crunch over at Sony Bend but we had to at least give it a shot! we were only able to put in about 10 hour each but still had an amazing time! we hope you enjoy it!
All original assets (I made the music yes but no i used the learn tabs,free Infinity Blade: Adversaries characters and the ship is from http://archive3d.net)
Controls are just using the mouse
This was my first gamejam and it was just for fun and i learnt lots ! It took me about 3-4 days dunno how many hours i did
lost track on that one. I only just started using the unreal editor to make games for a month now !
Did I make all my own assets?(no)
-Many of the textures are from the Starter Content. (the rest I drew. you’ll be able to tell the difference.)
-The sound effects all come from PuzzleSFX, on the Marketplace.
-Two of the particle effects were ripped from the Infinity Blade collection. (i should have ripped more)
-The awesome Victory Fanfare comes from OpenGameArt, created by Johan Brodd. It is called “Open Surge.”
-The title screen font is Ralphie Brown, by penelopelimeATverizon.net
Trigger Warning?(yes)
There is a picture of a ghost in this game. It is saying, “Boo!” Please consider yourselves warned.
**screenshot:** http://
I was going to spend some hours today sprucing up the title screen, improving the particle effects, adding music. But you know what? It's decent like it is. I had fun building it, except for the times when I wasn't having fun building it. Having a 98% finished game at the end of it all is worth it, I think. For a one moron shop, I did prutty gud. *pats self on back*
Theme wise, the point of the game is to play with the notion of scale. Hopefully the character will seem gnat-like in some instances, and more Mario sized in others. This will be more apparent in levels 2 and 3 -- compared to level 1, which is like a tutorial.
(I've only managed to get a Flawless Victory on Level 1, by the way. I know for certain it's technically possible to do so in levels 2 and 3, but it may require levels of video game playing skills to pull it off!)
~Guide the little pilot bear around the shoulders of the giant war-robot and defend him with the on-board guns while multitasking other things such as reloading your Ammo!~
What’s it about:
You play as Horus, the son of Ra, carrying upon his shoulder the weight of the crown jewel, which you must bring over to the sacred shrine.
Glitched Link:
**Fixed Game: ** Team name: Gravity List of team members: Wallermade (Developer/Modular Assets), MDMD (Developer), SEBSOUNdS (Sound Artist), (Artist) Name of your submission: Gravity_Standingontheshouldersofgiants Did you make all your own assets? yes ALL of them.
You play as a disgarded robot;
Your mission now is to escape the scrap plant and reap your revenge on your human overlords!
This game was build upon the shoulders of the giant that is unreal engine!
Controls:
Left & Right (A/D)
Jump (Space)
Sneak (Shift)
Switch magnet polarity (Q)
Pause (Esc)
Audio Easter eggs
– KillerBot K (Multiple Sounds)
– RevengeBot R (Multiple Sounds)
– Robok K
– RoboRegret T (Multiple Sounds)
– Robo Push the button Y
** RIGHT CLICK TO SET CHECKPOINT! **
<B>14/10/2015 WE WILL BE PORVIDING A NEW BUILD!</B>
I am submitting this now as I have work in the morning there is a good possibility we will change the zip file before the deadline tomorrow with more levels
Have Fun…Good Luck
Download link(64): https://.dropbox.com/s/tfo8cmd8408y1r7/Flo_DefendTheGiant.rar?dl=0
Team name: Flo
List of team members: Neverwere(just me)
Name of your submission: Flo_DefendTheGiant
Did you make all your own assets?: No. I used template and starter content. The rest is mine.
Goal: Try to defend your giant as long as you can until you lose. Just like real life^^.
Controls:
WASD: Move
Q: Drop Mine
E: Buy stuff
F: Focus
Mouse: Look around
1/2/3: Change weapon.
L Mouse: Shoot
R Mouse: Alt Fire (only on first weapon)