Play as David and Goliath as they team up to fight off the hordes of evil machines that threaten all life on earth! The heaven’s themselves will lend you a hand on this crusade. Collect followers and abilities as you ride on Goliath’s shoulders to defeat all six waves of mechanized menaces.
Team name: Shut up mom this is a real job!! Game name: Turn the Other Cheek Submission: ShutUpMomThisIsARealJob_TurnTheOtherCheek All Original Assets? No (Sounds, Music, Toga model, and ZMech model) Team Members:
-Wilson: graduate student in CS at the University of Houston-Victoria
-David McFadden: undergraduate student in CS at the University of Houston-Victoria
-Matthew Bounds: graduate student in CS at the University of Houston-Victoria
Link: https://.google.com/open?id=0B6OUPl5nDshSYlE3THduVnpmemM
Team name: Rathimir
Team members: shaunathon6
Name of submission: Rathimir_Ollvore
Did you make all your own assets: Yes
Description: Giants are stealing your treasures! Slay as many as you can to keep them away! If your defenses are destroyed, you are defeated and lose gold! It’s a tapper game. You may have the best experience on mobile, with mouse it’s less fun. Tested on Android 5 and 6.
The goal of the game is to scan science books into a giant robot to determine how it will destroy the city. The game includes 5 different endings based on which discipline you out. You need to scan the books in the right order and build upon previously acquired knowledge.
Kill all the Zombies and aliens!
The giants shoulders that I was inspired by were the original doom and heretic.
I had made some bats in blender but my computer is on its last legs atm. I also had other things that I wanted to finish with this game but I had a blast in the 70+ hours I invested into it this week. I really am just excited and cant wait to see my game featured on the mega jampak video!!!
also I am having difficultys with uploading images to this their is a link to dropbox for the game and pictures and video but I haven’t the foggyist how to get them to display like elses. Ive only just begun using unreal engine this fall and am loving it, its my first venture, first game, first megajam.
Team name:
Team member:
NO, but I did create all my characters using fuse and .
Game Linkhttps://.dropbox.com/s/rwxiwecxcubuddj/WindowsNoEditor.rar?dl=0
Slingshotters by Atlantic Games
Download (Windows x64): .hintcode.com/public/AtlanticGames_Slingshotters.zip
A mirror may be coming depending on bandwidth limitations to my server.
A fast-paced racing game set in the future pits hovercars against hovercars. However, you’ve got a trick up your sleeve. Stop your foes dead in their tracks and give yourself an advantage; their position is now your position, and more!
Ultimately a bit of an abstract interpretation of the theme, the idea is that in racing games, you’re not always in first. So we built in a mechanic to trade places. The idea of the phrase of the theme is ultimately using another’s progress as a basis of your own progress, so I think effectively swapping places in a racing game was a good fit. And it was a new fun, challenging genre of game to make.
Please note: I had a lot of trouble getting the project to package, such as missing materials and strange Blueprint errors. I’m pulling the “it works on my machine” card, and the photos posted below are from the packaged build posted above.
Atlantic Games Team Members:
Nick (myself) on programming
Max (Keket) on visual art assets
Will (Ultigonio) on music
Project Name:
Slingshotters
All Original Assets:
Yes, unless you count fonts and default primitive meshes.
Team Name: Moon Forged Project Name: Omega Point Team Members:
Lee Berger
Sierra Ridgway
Erika Timar
Tyler Walters
Name of submission: MoonForged_OmegaPoint
No, we did not make all of our own assets. Uses the song “Journey’s End” by Magic Sword, and the font Neostar by Pixel Sagas.
Omega Point is a space based twin stick shooter game. We didn’t quite get the game finished, but I’m pleased with how it turned out. Even if we didn’t get the boss fight at the end done!
Controls:
Left stick or WASD moves
Right stick or arrow key fires
Escape opens in-game menu
All assets made by me except for the grass, which is from the Photorealistic Mountain Pack 2 by Gkan Games.
I also did not create the font or the skybox.
Music: Journey’s End by Magic Sword
Description: Guide yourself through the levels with the help of the giants.
Controls: A&D Move Girl / Move Giant when controlled Space Jump Q Cycle control between girl and giant(s) E Cycle through controlled Giants Left Mouse control Giant’s Left Hand Right Mouse control Giant’s Right hand
Features:
Dynamic 2 Bone IK
GPU Particles
Light Propagation Volume
Adaptive Tessellation
Apps Used:
3DS Max (models, rigs and animation using CAT)
Substance Painter (every texture)
Speed Tree (BG Trees)
Photoshop (sprite packing)
https://.google.com/file/d/0B7FjSt1LZHiMSmFlc3ZPaW1jR2c/view?usp=sharing
404: Team Name Not Found
, Ben, Dan, Ellie, and Lee
404TeamNameNotFound_Fortress
No, we sourced sound and smoke particles.
You play a walking Fortress. A community of souls have summoned the Fortress in an attempt to escape their fate. You must guide them to their survival.
We developed a significant amount of lore for this game, but our ability to create was not powerful enough to keep up with the scope. It lacks the content we desired, such as creation choices and more complexities in managing the Fortress. What we were left with was a slow game of race-to-the-end.
Entry: Hadar Silverman
Game Name: Moment of Truth
Original Assets: No, from various marketplace packs. The Tree of Roots I created in speed tree, and the machine Veritus I created, but the textures were sourced in both cases.
Category: Philosophy.
Description: Narrative/Campaign to stop a giant machine from destroying the village temple. WASD controls.
Link (82.5 MB)
Team: Myself (LeoCurtss)
Name of submission: The Giant’s Tower
Did you make all of your own assets? No
I had a lot more I wanted to add to this game, but starting late (Monday) and only having time after work (~20 hours total) kept me from implementing them. There was going to be more before/after gameplay to play with the theme, both figuratively and literally. But alas I’ll join sooner next time.
I did not create my own assets with the exception of the giant hand and animation (MakeHuman custom model). However, the game mechanics and control were created completely from scratch for this jam.
Note: Although this wasn’t occurring in the UE4 editor, the packaged game may crash when you restart the level (press R). Please don’t let this keep you from attempting to complete the goal!
Arturo “Casi Musico” Montesinos (Sound and Level Design)
Submission: WeGotThisCovered_RiseOfTheGiants Did you make all your own assets?: No. All assets are original made for the project excepting the following:
UE4 Build in animations: Idle, run, jump and death animations (5 animations)
Starter content smoke and explosion particle FX for cannon (2 FXs)
Heavyly modified Sky Sphere BP from starter content
Sue Ellen Francisco Font (https://.google.com/fonts/specimen/Sue+Ellen+Francisco)
Description: The story behind the game is very simple: you are the defender of some very small folk that is being attacked by a giant and a random evil guy who controls it. To defeat the pack you have to build a tower of cute creatures and try to reach the giants shoulders to prove that you are able to take advantage of the progress already mad by others. To achieve the highest score try to adjust your minions as less as possible, thy do not like to get poked.
Controls:
WASD: Use a selected minion (marked with a red arrow) in the X/Y plane
Mouse wheel or Q/R: Select between minions in the tower, different difficulties let you select less or more minions. Less minions selectable minions results in a stabler tower and is easier to handle. Try Unreal difficulty if you like ^^.
Description: Jonny the Giant Jumper! Collect as many golden eggs atop of the giant as you can, but beware the giant may try to slap you!
This is our first Unreal Game Jam and our first time building a game in UE4. It was loads of fun and we learned a lot from this experiance. Good luck to and I hope had as much fun as we did participating in this months game jam!
Team name: Razzit Games
Team members: Cody Caro, Dante Cosens, Johnny Woods
Name of submission: Razzit_JonnyTheGiantJumper
Did you make all your own assets: Yes except for our sound.
Team members: Cody Caro, Dante Cosens, Johnny Woods
Sound Credits go to: Sound Effects
http://.bfxr.net/
Title Music
http://.bensound.com/royalty-free-music
Background Game Music
Urban Gauntlet Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Adventure Meme Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Lord Of The Land Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
:: 1.0.2 Updated - Added Saturation level and video options @ 9:45am PST 10/15/2015
:: 1.0.3 Updated - Fixed some non game play breaking bugs @ 11:50am PST 10/15/2015
:: 1.0.4 Updated - Fixed some non game play breaking audio issues @ 3:26pm PST 10/15/2015
:: 1.0.5 Updated - Fixed game breaking packaging bug =( @ 4:30pm PST 10/15/2015 (Thanks !) - Download 1.0.5 *****See Below
Team name - 2 Coders 1 Project
List of team members - W. (me!)
Name of your submission - us
Did you make all your own assets? - Yes even remade the square meshes so I could abuse Texture UV layout
WASD/Mouse/Space to do stuff or Gamepad to do stuff.
****** 1.03 which was submitted prior to the deadline has a GAME BREAKING BUG on green3. Red and Blue can be completed fine. I know this was not fixed before the jam so that is fine to base on that version. if you want the full game to actually play thru to the end download the latest version 1.0.5 ******
****** You can skip past the issue in 1.0.3 if you do the following =(
– When you get to the end of Green Level 2 (The number is at the start of and end of each area) the door will open and nothing will load on the other side. If you go to the end of the hall but do not fall off you can type in console “streamLevelIn /Game/MyContent/Maps/Green3” and the level will load infront of you. Don’t play the level just jump down to respawn. This will spawn you in the end of the green section and then you can complete it this way. Sorry about that =(
are 2 links to some progress videos for a snipped of gameplay.
Link: https://.google.com/file/d/0B20xBPJ4pGkzMURXWDJGcjFSWjA/view?usp=sharing
Team Name: Hawk Vision Games
Team Members: Hawk
Name of submission: HawkVisionGames_DwarfNewton
Did you make all your assets? No, except minor edits to art assets suplied from UE4 Marketplace. All scripting is my own.
Philosophy:
Exploring your surroundings helps you learn about your environment. But when you combine your map with another, you gain their knowledge…like when a dwarf stands on the shoulders of a giant.
Objective:
Explore the cave, to learn the layout of your environment by using torches to light up surrounding tiles and stones to check if a move is safe. Avoid the pits as they will cost you your life, and your map. But don’t worry, if you die you can recover your previous map from your last dwarf if you can remember the safe path to where he last was before he fell.
Goal:
Explore over 90% of the cave to complete the game. Feel free to try again, as maps are randomized.
Controls:
“W/A/S/D” - Moves around camera
“Tab” - Shifts camera to current players location
“Left Mouse Button” - Moves around player (can only move to adjacent tiles)
“E” - Picks up items
“Shift + Left Mouse Button” - Tosses a stone in adjacent tiles
“Escape” - Close Game
(Side note: There is a a map can’t be completed, but “should be” pretty rare.)
Team name: Loose Screw
List of team members: Scott Michaud
Name of your submission: LooseScrew_JamGame (The actual name of the game is “Jam Game”)
Did you make all your own assets? (yes / no): No. Infinity Blade, Magic Sword Music, Starter Content, and one Filter Forge filter for a road asphalt base texture (I own a Professional license of Filter Forge). Otherwise, yes.
You play as an omnificent being that moves a jar of jam from each level’s start point, to each level’s end point. The goal is to control the jar’s momentum, which builds as it hops. When you release the analog stick, on the other hand, the jar will stop on a dime the next time it lands. To succeed, you will need to know whether to apply force (forward, backward, or laterally) to achieve the required speed, or if you have too much velocity and stopping is the only option. Also, pay attention to the level layout. Some platforms might leave you stranded. You probably will not get the whole way through without restarting at least one level.
Link to a download of your game: https://.google.com/file/d/0B8Prru9IvhiUSFY2SzNUcFNMbzA/view?usp=sharing (1,8GB)
Team name: intoxicate3
List of team members: intoxicat3
Name of your submission (Please format it with your team’s name attached ex. TeamName_GameName): intoxicat3_UnspokenChambers
Did you make all your own assets? (yes / no): no
Assets from Giants:
Epic Games
Manufactura K4
Dexsoft Games
Mister Necturus
Polygonmaker
PROTOFACTOR
Arabian Art Studios
EVILSYSTEM
Tharlevfx
Flying Teapot
We spent 3 days at the beginning of the week trying to figure out what to do, based on the theme. All our ideas were to ambitous for a small team of two people (1 unreal engine user and 1 sounds guy). So we decided to make a simple game inspired by “giants” among games. We ended up developing a project inspired by Portal’s test chambers.
link : https://.google.com/file/d/0B4YXKaI9EaEQS2lmaGg2OUJ0MVE/view?usp=sharing
team name : Digital Children
List of Team Members : Ken (Keno), Gaz
Name of Submission : DigitalChildren_Subject99 (Subject 99)
Did We Make all the assets? : No
( we used modified versions of the arms of the FirstPerson Template, the gun from the FirstPerson Template and the static mesh of the character in the ThirdPerson Template.
All the rest is made from scratch: panels, materials, sounds,ecc…)
Game was made by 1 person (me!), the sole member of Team Daelus.
Submission is called Daelus_Pilgrimage I guess.
All assets were made by me, with the following exceptions:
Audio was sourced from the Soniss sound pack
God rays were taken from the Particle Effect Cave demo
Water material was taken from the Water Planes Example