List of team members
Kevin (Shenku) Kroschel
Name of your submission (Please format it with your team’s name attached ex. TeamName_GameName)
Did you make all your own assets? (yes / no)
Aside from some starter content, and modified textures from CGTextures.com, yes, all other assets were made by me.
A simple quasi side-scrolling shooter with an escalating difficulty for each of its 4 levels. My first participation in Epic’s GameJam, so I wasn’t sure what to make at first. So I ended up where I kinda took the theme and turned it on its head, thinking “What’s something giant? Stars are giant… Let’s make a nonsensical game where you are a star and are blowing up other stars!” Seems fun to play to me at least…
Can be played with a keyboard, but works best with a gamepad controller. (Pro-Tip: Remember to adjust your camera zoom, some enemies are very small!)
Clarification on Gameplay:
You can only fire Planetary Lasers when you are a planet (denoted by a material swap to a blue and white cloudy material), and you can only fire Solar Flares and the Super Nova ability when you are a Dwarf Star or higher/larger Star type (Obvious to know, cause you’ll be on fire).
Moons do not have an “Atmosphere” (The player’s energy source), and thus do not have Atmosphere to expend in order to fire a weapon. Instead, dodge your larger or more dangerous opponents and gather Nebula energy if you revert to Moon status until you gain enough energy to attack again.
Only Left Shift works to fire Planetary Lasers/Solar Flares when using Keyboard controls, Right Shift does not work… Gamepad should function normally.
Collision does not scale properly as size is increased from increasing “Atmosphere” energy/health, making it harder to hit smaller enemies when you’re at a larger size.
Defense Laser Satalite Power-Up may sometimes auto-fire at enemy targets through the player, resulting in the player receiving damage.
Good luck to everyone on these!