Epic MegaJam Submission Thread!

Team Trekdrop - BattleMetal

http://puu.sh/kLjF1/7894a21498.jpg

We’re a group of 5 students in a game development education. We started with Unreal just 5 weeks ago and we decided this would be a good (not to mention fun!) way to learn Unreal. Our game is heavily inspired by Metal Slug, but with an Isaac Newton Mech.

Download link: https://dl.dropboxusercontent.com/u/59067404/Downloads/Epic%20Megajam%20October%202015/BattleMetal.zip
Team Name: Team Trekdrop
List of Team Members: Jimmy Koene, Bogdan Dumitriu, Sjors de Laat, Machteld Beukers & Björn Gillissen
Name of Submission: Team Trekdrop_BattleMetal
Did We Make all of the assets? No, we used the Unreal explosion particle as well as sounds effects from freesound.org and music from TeknoAxe

Wailing Ninja Studios - Democracy? DE-MECH-RACY!

In the distant future mankind makes first contact with an intelligent species. To our horror, they are COMMUNISTS. Supreme Earth Leader Ronald Dump immediately dispatches Earth’s Democracy-ambassadors to teach the aliens about our culture. You are the First-Ambassador in charge of spreading Democracy, bullet by bullet.

The game requires a gamepad to play properly.
Use the right thumbstick to fire.
Use the left thumbstick to control your shield. The shield will absorb the energy of incoming projectiles, but will slowly drain your energy while active.

Link:
Team Name: Wailing Ninja Studios
List of team members: , Kjelle
Name of submission: WailingNinjaStudios_DE-MECH-RACY
Did you make all your own assets?: No. Some of the sound effects are sourced from Sonniss.com.

Synthetic Dreams: City of Giants

https://.dropbox.com/s/efy5o2y91lw36ov/Alexotronic_SyntheticDreams_Giant.zip?dl=0
Team name / Team member: Alexotronic
Name of your submission: City of Giants
Original assets? nah. Used 2 stems from Magic Sword and mixed my own track. Used Buildings from Infiltrator.

~

Today, I’m going to do something unprecedented. I’m going to announce a commercial project via game jam.

I’ve been working this project for some time now. One of the goals of this project was to create a universe. Today, I invite you into this place.

Announcing


What is Synthetic Dreams? The question is answered within.

Inside of this universe I have created a City of Giants, I ask not to be judged on the “INTRO” or “ABOUT” portions (which were created before, and separate from this jam) but only on The Giant (This distinction is clear in-game)

Synthetic Dreams is made for VR. However, if you don’t own a Head-Mounted-Display you can still experience it.

Game Jams have been an important component to my creative process. I generally use them as a time to explore a visual style or engine feature. I’ve spent a good amount of time this week creating a recap thread for this years jams, you should definitely take a look. 2015 Jams - Alexotronic - Game Development - Epic Developer Community Forums

As for City of Giants… I think it’s clear we all are standing on the shoulders of some giant. Some man who devoted his life to perfecting the art of shooting photons at a screen. Or some company that has been iterating on a product for decades.

Looking into the future, I’d like to Jam within the Synthetic Dreams universe. Possibly patching the live game to include the Jams.

Prepare for integration.
December 22, 2015

GUARDIANS by

http://.blazing-badger.com/MegaJam/Guardians_Wallpaper.jpg

Download Link: https://goo.gl/lBg0yd
Team:
Team Members: André, Marc, Sebastian, , Lene
Submission Name: BlazingBadger_Guardians
Assets: Yes, except some sound effects.

Video:

https://.youtube.com/watch?v=-nFH8G9mxgQ

Screenshot:

http://.blazing-badger.com/MegaJam/Guardians_Screenshot.jpg

**TEAM NAME
**Agile Perception

TEAM MEMBERS

  • Team Lead
    Gremlich - UE4 Programmer, Visual Effects
  • Game Design, Music Selection
  • 2D Artist

NAME OF SUBMISSION

**DID YOU MAKE ALL OF YOUR OWN ASSETS?
**No

**STORY - THEME
**Your alien planet was dying. The intellectual giants of your race sacrificed themselves to develop the ability to send colony ships to the stars. Your very existence is due to the fact that you are standing on the shoulders of giants. Find a new homeworld to preserve your race. Don’t let their sacrifice be in vain.

Team Name: (solo entry)
Name of submission:Ricochet

Did you make all your own assets? No
I made some 3D models and animations.

Download Link

Papa Sierra - Petrafeud

Petrafeud

Link to download: https://.google.com/file/d/0B7InbHBCTMtoeWx0RWlHMlhjZm8/view?usp=sharing
Team: PapaSierra
List of team members:
Rory Tavares
Jarod Tavares
Coady Norris
Stuart Maddocks
Randles
Name of the Submission: PapaSierra_Petrafeud
All original assets: Yes except for HUD fonts and menu font. Epic Mannequin rig was used for animating.

Controls:
WASD - Movement
Left Shift - Run
Left Mouse - Push
Right Mouse - Punch
F1 - Stats
ESC - Pause Game

To implement the theme, we decided to do a physics-based game. We also took inspiration from the classic skeleton fight scene in Jason and the Argonauts (1963). Ray Harryhausen was a special effects giant.

Plus our game has actual giants. :slight_smile: Enjoy!

https://icg-svn.incountrygames.com/Petrafeud-.png

TeamMARAV_GiantDevourer

http://image.noelshack.com/fichiers/2015/42/1444931900-highresscreenshot00004.jpg

TEAM MARAV PRESENTS: GIANT DEVOURER

[video]- YouTube

DropBox Link (80Mb)
OneDrive Link (80Mb)

You are the mere minion of an Giant Devourer, powerful creature of an alien planet. Troopers are coming to exterminate her, but they stand no against this race of monsters. Gather the souls of those puny humans as offerings for your Queen, and she’ll make you step into the next stage of evolution.
Controls on Keyboard (WASD/ZQSD + Space Bar to attack) or Gamepad (Left Joystick + Bottom Face Button)
Come back to the shining circle next to the queen to exchange souls for health, or wait to have the bar full to evolve.

Team MARAV

Alexis Argyriou
Matthew Wood
Sequeira
Vlada Hladkova
Jędrek Drabarek

TeamMARAV_GiantDevourer
Yes, all assets are home made and hand drawn!

Software used: Unreal Engine 4, Visual Studio Community 2013, Autodesk Maya, Photoshop and Substance Designer.

Team’s Background:
We made this game over the course of 6 days, including pre-production.
We are from 5 different countries but we all met in , while working at CD Projekt & CI Games. Several of us worked in big studios before - this is the first small-scale project we worked on !
We didn’t took any days off for this game jam, so we worked after-hours in an apartment that 3 of us are sharing.

It was a lot of fun, we’ll do it again anytime!
We actually had special moves for all three characters, an animation for spawning out of an egg, an ultimate version of the last character firing a laser… We will try to push this game a bit further and make a director-cut version with everything we made that was cut out because of time.
Stay tuned :slight_smile:

Team CreepTek Submission

Race of Giants

Name of your submission: CreepTek_RaceOfGiants

Team name: CreepTek

List of team members:

Jonas Richartz (Nobody),
Tobias Wegner (Anderson),
Christian Albrecht (SchnitzelDude)

Did you make all your own assets? (yes / no): NO.

Infinity Blade: Grass Lands
Infinity Blade: Adversaries
Epics Water Planes
FT Magic Pack 02

Animations from

Music from: ComposersCloud.com
Musician: http://composerscloud.com/artists/GeemeeOfficial
(Awesome page to get some music!)

DOWNLOAD](https://.dropbox.com/s/dkumhwi8xfx5rwb/RaceOfGiants.zip?dl=0)
Size 839.69 MB

Unfortunately the uploaded version has a bug. Your server needs a password to be visible!

Controls:

Movement: W A S D
Jump: Space
Aim: RMB
Throw/Place: LMB
Delete Item: Q

Requirements:

You need to have Steam installed and opened, to create or join a server.

https://.google.com/uc?export=download&id=0B8Tnj-HJ6PwMbGkxUVNkOEoxMG8

Gabriele “Endorall” Granocchia
GabrieleGranocchia_ArcadeAdventure
Did you make all your own assets? (yes / no) : yes

A pacman like game!

Monkeys

Link ->exxello_Monkeys.zip
Team name :exxello
List of team members:

Just me Marcel Schäfer

Name of your submission:
exxello_Monkeys

Did you make all your own assets? :
I did not do the font it is under MIT licence
And the monkey head is not from me –>see blender

Everything else is done by me

Screenshots:


https://.google.com/file/d/0ByASGBzJ62mPLVFTNkNoLUhBc1E/view
https://.google.com/file/d/0ByASGBzJ62mPTnZQQ3R0aHFYaVk/view?usp=sharing
https://.google.com/file/d/0ByASGBzJ62mPVUVyTWlzYThSNVU/view?usp=sharing

TheSystem

Hey guys, finally my submissionk:
**Link: **https://.google.com/file/d/0B_kkwi64gdF7d2xQZTZUY0VWcWc/view?usp=sharing
**Team name: **Delta Games
**List of team members: **me (iUltimateLP)
**Name of submission: **Delta Games_TheSystem
**Own assets? **No. Full list:



I used contents of these sources:
  https://forums.epicgames.com/threads/633339-Hammer-Style-Dev-Textures-and-Static-Meshes!&h=433&w=800&tbnid=G2bvjxQraxqK2M:&tbnh=90&tbnw=166&usg=__r5HrWTQTSqVXxC8hZ5oLQP6cg4M=&docid=tfGfynhxyTyadM&sa=X&ved=0CCYQ9QEwAmoVChMIquzKrs7EyAIVx9QaCh1PbwTE


  http://.officialpsds.com/older-paper-PSD86727.html


Epic Games Assets (https://.unrealengine.com/eula)
  T_Gradient_01
  P_Fire


Magic Sword (http://.magicswordmusic.com/epic-megajam-assets)
  Journey's End



Please read the text file in order to know what you’re playing :slight_smile:


Download: Download
**Download(fixed but after deadline) ** Download 1.0.1
Team name: Coffee Is My Soulmate
Team Dooley
Name of your submission CoffeeIsMySoulmate_BotsOG
Did you make all your own assets? No

@MichaelAllar When you play can you tweet or PM me to let me know :smiley:

As a bot within an artificial neural network, you are tasked with finding a uplink within a randomly generated labryrinth and uploading your data to the central AI Core. Doing so will improve all future bots in their ability to complete the same task. Defeating enemies within the simulation may allow you to collect data packets that can be used to improve your weapons systems. The final goal of this particular artificial neural network is to defeat the “Final Boss” of an opposing neural network.

Good Luck

Bug Notice
Mouse stays visible after moving to a level. Right click to not waste ammo

Controls
Movement: W/A/S/D
Fire: Left Click
Fire Modes: Right Mouse/Left Alt
Pause: Esc / P

Weapon Upgrades
Upgrading a weapon improves it a small amount. Each upgrade will increase in cost based on the number of times it has been upgraded so far. Upgrading Damage from 1 for 2 would cost 2 credits. Upgrading from 5-6 would cost 6 credits. Some upgrades cost more than others.

[table=“width: 500, class: grid”]

Stat
Change in Stat
Cost Increase Per Upgrade


Damage
+1
1 Credit


Fire Mode
Adds 3 shot Burst then Full Auto
25 Credits for burst and 50 for Full Auto


Projectiles
+1 projectile per bullet
2 Credits


Reload Speed
-0.10 Seconds
1 Credit


Clip Size
+1 Bullet Per Clip
1 Credit


VSpread
-5
1 Credit


HSpread
-5
1 Credit

Tip
You don’t need to kill anything your first few runs.

Hey all, so we spent roughly 36 hours on this with minimal sleep and study because we’ve been having school every day and tests. Initially there was 3 of us but by the end there was only 2 of us.

Note: I’m actually not that good at it but had a few of my friends play it. The score to beat is 340 as of the guy that beat all of us. But maybe we’re all just bad :smiley:

Game Overview
In this game, you are a chicken being chased for slaughter.
Your stamina runs out if you do not eat food, making it easier for the farmer to catch you.
You need to eat the seeds that randomly spawn in the level and survive as long as possible.

Team
Dark Binary - 2 Members

Members Email Role
Allan Nyamawi Jeremy aj.cgeekcom Basically all the unreal/3d stuff
Moses Mwaura zesmosecom Music

Download Link

As for assets:
We did not make all the assets from scratch, but for those that were downloaded from (blendswap and freesound.org), all were under the CC-0 licence.
Feel free to message me for more information/clarification on the assets and their licencing.

http://stuff.pyrron.com/arcanium.jpg

Game name: Arcanium

Team name: Broad Strokes

  • Yoeri Vleer ()
  • Maclure (Environments)
  • Jan Kaluza (Programming, Producer)
  • Lee Devonald (Character Art)
  • Jason Black (Animation)

Includes assets not created by us. (Music & sounds mostly, with some background assets sourced from the UE4 marketplace and Infinity Blade collection, and some textures from GameTextures.com)

Download link: http://.broad-strokes.com/download/BroadStrokes_Arcanium_1.1.7z (updated 3:16 PM EST)

In this multiplayer brawl game, you take on the role of a METAL WIZARD and have to defeat all the other wizards. Collect ARCANIUM PICKUPS to increase the power and variety of your ELEMENTAL SPELLS.
If you manage to collect 10 elements of the same color, you enter GONZO MODE and become incredibly powerful for a short amount of time!

Controls set up to work with keyboard and gamepad. If controls don’t work, try madly clicking in the window a few times until they do!

Control mapping visible in the menu.

Download link: https://.sendspace.com/file/9cfnxp
SouthWeast
Solo entry
SouthWeast_LostSummit (didn’t manage to rename the project)
Yes

Link to a download of your game: Download
Battle Dads is a local multiplayer brawler game where a Dad and piggybacked child team up to fight another duo for sandpit supremacy.

Press and hold RT to charge a devastating punch, which lunges your father forward. If you connect with power, the opposing player will be sent out to space. However if you miss, you run the risk of falling out of the pit. Are you really going to embarrass your son like that?

Tap A to launch a quick punch for minimal force. It can also be used to knock the opposing player out of their charge state.

Tap the right stick in a direction for a quick dodge. This is useful if you want to play bullfighter, and lure an opponent into over committing close to the edge.

Oh and left stick moves your character. That’s probably helpful information.

Known issues:

-Input is still active during countdown.
-A couple of materials aren’t being rendered in the build.
-VO sounds don’t stop when they are retriggered.

  • Rare occurrence where a player will lose all 3 rounds when hit by a fully charged power attack


Team name: New Blood
List of team members:

Gutierrez
Wood
Christian Hagedorny
Shaun Hammond

Name of your submission: NewBlood_BattleDads
Did you make all your own assets?

No, we did not.

SpaceKitties Giant’sShouldersEvilSorcerer


Link to download: https://.dropbox.com/s/ry4m8et4hvojfen/SpaceKitties_Giant%27sShouldersEvilSorcerer.zip?dl=0
Team Name: Space Kitties

Team members:

  • Vasilyev(me)(Code, GameDesign, Characters Modeling, Sounds)
  • Artem Borisov (Characters Modeling, Props)
  • Anton Yakshibaev (Music)
  • Valerii Malov (Textures)

Name of submission: SpaceKitties_Giant’sShouldersEvilSorcerer
Did you make all your own assets? (yes / no): Characters and props are ours, environment is from starter content.

Build has some problems with Saves, so pls start new game then close, restart and continue.

FreshLemonade: Thillgar’s Last Hope

Hello fellow Jammers! is my submission! (Team of one) I have been VERY busy this week working on it and have logged over 36 hours of streaming on twitch since Monday afternoon. (shameless plug)](Twitch) I am pretty happy with how it turned out, but would have loved a few more days to flush out the gameplay even more! (like adding the Giants as bosses during later levels which was the original plan…)

All the art is hand drawn in pen. (excluding royalty free controls icons)
All voices and voice SFX are me.
All programming was done in blueprints.
SFX is a mix of my own foley and sound effects libraries.

Thillgar’s Last Hope is about a dwarf who is the last hope of his dwarven nation set in a fantasy world. In this world, the dwarves haven’t been able to use magic for almost a millennium… until you! Called upon by your king to defend your homeland from the invading goblins you will have to learn how to use your new found magical skills to defeat your enemies. Each night you can learn more about magic from your tutor, Thillgar who has studied magic, despite being unable to use it himself.

I would recommend, if you have one, to play this game with a controller! It’s much better! Although keyboard controls are also enabled. Let me know what you think. If you get stuck and want to be linked to all the spell combos, (You have to discover them in game through trial and error) send me a PM and tell me what your favourite spell is, and I’ll send you a link to a spreadsheet of all available spells with their effects and costs. Enjoy!


Download from my dropbox: https://.dropbox.com/s/wq8voj6392ccb03/FreshLemonade.rar?dl=0

http://wlosok.cz/files/GJBanner.png

Link : http://wlosok.cz/files/JanWlosok_OneWeek.zip
Team name : JanWlosok
List of team members : Jan Wlosok
Name of your submission : JanWlosok_OneWeek
Did you make all your own assets : Yes

My original idea was something completely different, but also too ambitious. So after 4 days of work I had to start from scratch. And i thought “Why not create something weird…”. I’m not going to describe the game, because the game itself will explain everything.