Information - A 3rd person VR platformer game. Developed for the Oculus Rift + Touch. This was my first Epic Games MegaJam, I’m very proud of what I’ve created and I hope you all enjoy it!
**Team **- Matthew Palaje 1 Member - Matthew Palaje
**Download links: **
Google drive - MatthewPalaje_RayTheRobotVR.zip - Google Drive
Itch IO -https://matthewpalaje./ray-the-robot Disclosed Content - The song in the game was created by Raymond Cripps, I got his permission to use it. All other content for the game was created by myself.
About the game:
Take part in a risky space mission that puts you on an alien planet.
Hope is what makes you keep on going.
Even though all hope seems lost, there might still be a way to get back home.
Never give up on yourself, keep on going no matter what!
**Controls:
Spaceship Controls:** W: Thrust forward A, D: Roll Mouse Y: Pitch Mouse X: Yaw
About the game:
It is a game about the Angler Fish!
You need to survive in an fish figth inside a subsea arena. You will discover the 3 type of fish fighter into the 5 waves that we make.
Your goal is to figth them to death, eat their meat so you can “supply your own ligtht”.
Will you get to the end? Watch on the left side of the screen there is a score mutilplier if you fight fast you get more point and a better score!
Controls
If you have a gamepad, it is recommended.
W,A,S,D to move
Left Mouse to bite
Right Mouse to do a Spin Attack
Space to Dash
Hey guys! Here’s our 1st Epic Jam submission. We are a team of 2 artists and it’s the 1st time we made a game without a programmer, so it was quite an experience!
Team:
Philip Tyrer (Level Design/ 3D Modelling/ Sound) Abey Miranda (Programming/ 3D Modelling/ Animation/ Shaders)
Gameplay Instructions:
Make your way up to the tower, using your Flame to light lanterns (checkpoints) on the way.
Beware of patrolling enemies as they will chase you and extinguish your Flame. But all is not lost, you can make your way back to the last checkpoint to re-light your flame.
Patrolling enemies don’t bother you in the dark, but be careful of spirits who can take you to the dark side if you rush back to a checkpoint.
Use your Blink ability to escape enemies and reach higher ground.
Controls
Mouse
Hold RIGHTCLICK to initiate blink aim and bullet time, LEFTCLICK to blink while aiming.
SPACE is jump and climb up while ledge-clinging. Holding a direction and pressing jump will jump across while ledge-clinging.
CTRL releases ledge cling.
Gamepad
LEFTTRIGGER to initiate blink aim and bullet time, RIGHTTRIGGER to blink while aiming.
A is jump and climb up while ledge-clinging. Holding a direction and pressing jump will jump across while ledge-clinging.
Controls for Xbox Controler:
use left analog to walk around
press A to cast attracting apell when mana meter is above 50% (hold for greater range)
press B to leave blocking “spiritual” wall.
Collect purple mana glyphs to replenish mana.
Lead the sinners to your Sigil.
Collect 8 sinners to win over the Rival Prophet!
Created by: The Ovid Team (4 ppl)
All assets were created during the mega jam except:
Fonts:
Timeless by Manfred Klein,
Espresso Dolce by Peter Wiegel
Optimus Princeps by Manfred Klein
Angelic Font.
Music for trailer:
A Dark Hopeful Ambience - by Patrick Lieberkind (freesound.org)
Concept
I tried to do something that represented the meaning behind the theme quote. It’s about helping bugs that have a strong purpose in life to reach their potential within their 1 minute lifespan. Dance against them, race against them and avoid the ones that chase you. Your objective is to bring the best of out them and encourage the Queen to select a mate.
Controls
You control the rotation of your bug using the the position of your hands relative to each other. This gives 6DoF control, should be more intuitive than thumbsticks and provides very fluid flying movement of your bug. Trigger controls acceleration.
Disclosed Content
1 backround ambient sound from Oculus Audio Pack
VR Hands from Epic VR Template
WASD - Movement
RMB - Aim
LMB - Fire
Spacebar - Jump
C - RTS mode toggle
RTS Mode
WASD - Movement
LMB - Place building/interact/select
RMB - Cancel Building placement
Backspace - Reset Camera
Numpad +/- - Raise or lower Camera height
Disclosed Content: Pro Sound pack for some of the sound effects.
PLEASE READ: This project was totally complete 4 hours prior to the deadline. However, as soon as I tried to package, I was hit by this bug https://answers.unrealengine.com/que…queued-on.html. The editor absolutely refused to package the project. I tried all known fixes to no avail. But after several more hours of trying this morning, it finally just worked. So I’m super bummed I didn’t make it in time for the Jam, not because I wanted to win any prizes, but just because I was excited for you to play this game which I really put a lot of love into. So if you’re reading this and have some time, please give this a play, I promise it will be fun. And if anyone from Epic is reading this, maybe I can at least make the highlight reel? Thanks!
TEAM: Nerdsbeware
MEMBERS: David McLaughlin (Solo Developer)
CONCEPT: The sun is dying… The light is fading… A mysterious evil descends upon the land once again. It is up to you to turn back the tide of darkness and restore light to the land; as many other before you have tried. Turn the lights back on, weary traveller.
-Take control of Knight Bulb and fight against the forces of darkness
-An intense action adventure experience inspired by the Souls series of games
-A unique cel-shaded look
-All combat animations and other unique animations were done directly in Unreal Engine, using tools such as the Control Rig Sequencer, in under a day
DISCLOSED CONTENT:
-Starter Content
-Anim Starter Pack
-Amplify LUT Pack
-Footstep and Foley Sounds
-Game Music Mega Pack
-Outline Post Process uses some premade material functions
-Substance Share/Substance Source for a few textures
-Some Images from Textures.com
-Sky Texture from hdri-skies.com
Controls:
-Skier movement type or gorn movement type. Press X,A and drag yourself any direction.
-To crouch - sit down in life))
-Light your way by moving
-Follow the light)
“And go get some sleep”
You can say that again! I just barely made submission, stayed up literally all night trying to package it, got zero sleep and was able to send it in just before leaving for work!
I developed this game by myself, and my brother Aaron Rhoades made the music during the Epic MegaJam. All assets (except the basic floor and wall meshes) were made by me. 11 of 30 static meshes were made before the jam. The human skeletal mesh + animations were also made before the jam (although I added his flashlight for this game).
I also recorded sound effects and voices (my kids voices :P) for the ghosts, though these SFX were made before the jam as well.
I was pretty happy with the results, given that I only had a week to do all of this! I hope to work on this game a bit more to polish it, and then maybe release on the app store/Google play.
P.S. It’s both very inspiring and slight intimidating to see all of your entrires! Thank you Epic Games for this opportunity/experience!
**Controls: **
**Move: **WASD // Left Joystick
**Interact: **E, J, or Enter // X button, Y Button or B Button Jump: Space // A Button
Concept: The inhabitants of the Woods of Blah were once avid creators. They have lost their tools and need them to return to the joy of creating and break their spell of pure unadulterated boredom.
Disclosed Content:
All but 1 of the trees are from the Polygon Knights Pack by Synty Studios off the Marketplace
The 2 fonts were free downloads
The water splash, footstep and wind sounds were pulled from an old project
**Full Playthrough Video (10 minutes): **
This is in case someone gets stuck or lost but is still interested in seeing the rest of the dialogue / story.
**Disclosed Assets: **Everything was made by us except for the background music.
Controls:
Oculus + Touch only, sit down on a chair comfortably! Press Trigger while looking forward to reset view.
Left Analog Stick to move, Right “A” Button to Attack/Interact
Use motion controllers to block bullets in physical space
**Description: **The game depicts a girl, Kaiya, with her moon deity guardian working together to defeat darkness and using light to solve puzzles. A top-down RPG VR game.
Hey, would it be too much trouble to add my game from the last page, “Knight’s Lights”, to your list? I missed the deadline because of a packaging bug, but I’d really love to know what you think of it.
Dafydd John
Jack Penny
Philippe Valensa
Joshua Payne
Ricky Barnett
Disclosed Assets:
Mixamo Animations
Picket Fence
Music and sfx
Description: The game revolves around the day cycles. You play as a survivor and have to loot buildings throughout the day in order to find light sources and power to keep them going. At night the survivors will be besieged by light sensitive creatures which they can only fight with light. Explore the town to find your weapons and survive as long as possible. As the game progresses nights will become longer and days shorter so be on your toes and make sure you have enough to last the longest night.
Instructions: WASD movements, space to jump, “e” to interact, right click to shine your torch onto the enemies and tab to open up your inventory, drag and item out of your inventory to drop it.
When near a searchable item a prompt will come up on your screen to search it, press”e” to interact with it. When inside the inventory interface, your character’s inventory is placed in the center of the screen, the inventory of the item you are searching will appear on the right and when selecting an item that needs a power source, it’s inventory will appear on the right for you to drag a battery into.
Different items take different sorts of power so make sure you have the right batteries for the job. Shine your light on the enemies to get rid of them.
If you die there will be a short period of time where a friend can help you up before you die and only respawn the next day cycle.
In order to play with your friends simply launch the game to host a session and then your friends will be able to join you via your ip using the command Travel “yourIpHere”.
Hi everyone, for #screenshotsaturday just wanted to show the game jam project inspired by the UE4 theme," However Vast The Darkness, We Must Supply Our Own Light" (how would you have made a game from this theme?). The game my team made was a collectathon. Collect 50 penguins while using WASD for movement, F to push characters, press left shift to dash and perform a stronger jump while dashing using spacebar and E to interact while in dialog.
If you are interested in playing this project, the download link is below. If you would like to support indie efforts like this, please give these links your love and follow! We’re always looking to interact
And I sort of agree with Antidamage. But I would like to see Epic Games Hosted Servers for submissions. One easy, painless way to upload everything, includingthe new submission form. But more extensive. We need to know if it’s VR (and which HMD is supports), Multiplayer (local, online, steam, number of players, etc), IF it has an ended, so I and other don’t waste our time playing too long trying to win something unwinnable.
I want Epic to host, or use so that the submissions are properly time-stamped and there’s no guess work if there’s a late entry or not.