Epic MegaJam Game Thread

The war against darkness

JK5000 (A solo project)

The fight between good and evil has started. Will the evil or good side be the winner of this war?

This is a turn based board game for two players. The winner is the player that can conquer all the fields. A turn have two phases. This two phases are a building phase , and a move/fight phase.

All you need to play this game is a mouse, a windows computer, and a friend.

You can find and download my game here.

Good luck and have fun

Would it be possible to get a list of games entered? Even if it’s before you validate submissions (just a list of all submitted entries?) Since there’s no confirmation, and no public submission thread etc, it’d be nice to know that the submission was received.

Game Jam Build Download Link -…ew?usp=sharing
(CRITICAL BUG FOR GAME JAM BUILD - Don’t upgrade distillery to level 4 otherwise you’ll get no vodka.)

POST-JAM DL Link - Game Jolt - Games for the love of it (distillery is fixed, added scoreboard, wave balance has been tweaked, pathing reworked, ui reworked, more wobble)

**The Potato Nightmare

by Team Potato**

Sourced Assets (used for ground texture)
premade mask texture for selected buildings indicator
premade fade blueprint
premade explosion effect
potato logo was done before the jam and inspired 5 special potato turrets.

Project Name: GLIGHT
Team Members: 3
**Download Link: **!EzBB1CAA!o2QBu0LFC…EUdLYmBxR8C0MY
Video Link:!Yng31QoZ!EBrWFv591…rH9mNx8hDXXX-c

Disclosed Content
All is done by us except for:
-The Door mesh
-The used font (downloaded at 100% free)
-Sound Effects (either downloaded from internet or pre-made), Music is original instead.
-The Unreal Mannequin (and all related assets, like animations etc.)
-Levels are made using the engine basic shapes (mostly the cube mesh)
-The Fan mesh
-The arrow texture
-Particles for collectibles are a modified version of one from the “Particle Effects” learn project

KEYBOARD: A D to move | SPACEBAR to Jump | Q to Light
GAMEPAD: Pad to move | A to Jump | RT to Light

The Bureau Of Happiness

Download link Google Drive

Team Name: Succubi in Hats
Team Members: Handkor
Name of your submission: SuccubiinHats_TheBureauOfHappiness


Read the story of a little girl trying to cheer up her mom
the mom works for the bureau of happiness as an administrative assistant.
That morning she left drained and didn’t even get her morning hug
explore the bureau and find out why it is such a dreary place
hugs hugs hugs hugs…

Move with WASD
Use selected action with spacebar or left mouse click
Change action with Q/E, right mouse click or the mouse wheel

Warning: camera aligned controls may not always follow the comic panel you are looking at

1 business suit model
Music (for some reason it does not seem to want to play though)


Project Name: Shaman
Team Name: Team Awesome Cats
**Team Members: **5
Download Link:…w70hHlJX6HFHZe
**Download Link (fixed version): **…iEt6dKltAnxsZQ,

Sadly we found nasty crash after submit, it crashes after cleansing 8th crystal (in any order) :frowning: so here link above to fixed version


Disclosed Content:

Music By:
Team member MastaBlastya

Goal of the game is to cleans 12 crystals and find your way using creatures which you can posses, there 3 type of them, stuning Deer, Double jumping Batman and crashing stronghold. But in order to get posses them you need to cleans enough crystals. Corrupted crystals are surrounded with deadly shadows, in order to cleans crystal you need to get rid of them or stun dem with Dee.r On the way you also find Trigger crystals that work like a switch to unlock you new paths thru the cave.

Movement - WASD or Arrow Keys
F - Interact with Cristals
R - Use Ability
E - Posses/Unposses
Space - Jump

Hello, due to packaging issues at the end we were unfortunately only able to deliver the video, and not the packaged project. We’re game design students, and this is our first game! Hope you guys like it.


Lykke E. Lillebøe
Martinus Aamot Dahl
Natalie Johannesen
Kristoffer T. Hansen
Nick Jackson

Video Showcase:…

Edit: We finally managed to fix our issues with the packing! Hope you’ll take us into consideration even though it’s so far off the deadline… No changes/upgrades were made to the game. Not sure if that can be proven, so you might have to take our word for it. :frowning:

Packaged game:…Ghost.rar?dl=0

**Project Name **- A.M.I.
**Team Name **- Boilerplate
**Members **- David Anderson - blueprints and gameplay, Kurt Weaver - modeling and level design, Brian and Brandy Watson - voice acting

Project Download -…15?usp=sharing

The crew member model was created before the jam and the music/sounds are royalty free. You can pause with special right or enter, and pressing special left or Esc while paused will close the game. Pressing Y (top face or Y key) while paused will let you restart with a new pawn without losing your progress if the need arises.

Edit - press Pg Up to toggle resolution


By the Fairy Tale Team:

  1. Runeberg (C++ & BP Development, Tech Art)
  2. Kevin Duell (Level Design)
  3. Ljubica Jovanovic (Art, Modelling)
  4. Mikey Fewkes (Sound Design)
  5. Nom (Animation)

Game Description:
You are a Fairy trapped by Hades in the Underworld. Escape the Underworld before you succumb to the darkness.

Recharge your inner light (health) by going through LightShafts (safety zone) and picking up Crystals (Health boost).

Game has two modes:

VR Mode + 3rd-person Co-op (Rift, Vive, GTX 1080 recommended):
If your HMD (Rift / Vive) is on and connected, then VR Mode starts automatically. Spectator/s can also play a co-op Fairy in the splitscreen, the co-op fairy doesnt die but can lose light. Co-op Fairy can be used to scout and help the VR player (full co-op where each player can see and help each other out to win the game wasnt implemented).

Third Person:
If no VR HMD is detected, you automatically start in a solo third person mode. In this mode, you control the fairy using your keyboard and mouse.


VR Mode:
Press Trigger to fly. Point the motion controller to where you want to fly to.

Third Person Mode:
WASD/Arrow Keys + Mouse: Move fairy

For those wanting to reset the game from scratch after playing: Delete the Saved Games in your local directory: e.g.

Game Name: Dark Dimension
Team Name: Code Respawn
Team Members (1): Ali Akbar
Download Link:…ew?usp=sharing

All gameplay logic and meshes were created during the contest period

External Resources:
Music & Sfx: SciFi Adventure Library / Universal Sound FX
Particle System: Infinity Blade Particles
Font: PermanentMarker - Font from Google Fonts (Apache License)
Starter Content pack

Team: Sleepy Sheep

Sutthiphat Skare
Emil A Solberg
Bjørn Erik
Sindre ersland


The Game: Flash…&action=locate

After Game Jam:

Mouse wheel
Mouse right click

Project name
**[SIZE=16px]You are an Angler Fish on the hunt for other fishes & on the run from sharks. **[/SIZE]
Complete rounds by eating all the fishes in the level & avoid sharks & underwater vulcanos!

Team name**
Feverdream Studios

Team members: 2
Felix Seljeseth: Programming, Music/Sound, Cinematics
Even Topland: 3D-modeling, Enviroment, Animation

Dowload Link:…42RLilqgeMFwSM


Knowledge Is Power - However vast the darkness of ignorance, we must supply our own light of knowledge.

Original Submitted to Epic Game Link: KIP Download
Updated release, but still a fair few bugs: KIP Fixed Download

Disclosed content for those interested: Infinity Blade, Couch Knights, Mixamo Animation Pack (I hate re-targeting), Particle Effects, Strategy Game, Sonniss GDC Audio.

Sadly I didn’t get to test as well as I would have liked due to other events. I’ve released a slightly fixed version which lets you get past the first puzzle, and also re-enabled your AI ability to attack enemies that are attacking them. As such I still don’t know if you can actually complete the game but for now this will be as good as it gets.

Team Spectrum

Shaun Baker
Kenneth Ma
Sean Herron

Game: Assimilation
Shift: Dash
Space: Jump (Hold for bigger)
W, A, S, D: Movement

Controller supported:
Triggers: Dash
Bumpers: Jump


Disclosed assets: Main menu font belonging to Darrell Flood (Inversionz).

**Astro Mining Simulator VR **

**Team: Vira Games **(Facebook)

**Platform: **HTC Vive or Oculus Rift

**Trailer: **Astro Mining Simulator VR trailer [Epic MegaJam entry] - YouTube

Intergalactic executives gave you one job - to extract all valuable materials from the hostile asteroid LUX-27 rotating in utter darkness somewhere in far regions of space.

Remotely command your drones to illuminate the asteroid and mine its resources. Call your mechanical minions back to repair and charge batteries, create and install new equipment for them on a hande 3d printer.

The asteroid is full of creepy creatures that will hunt your drones in the darkness. Give your drones lamp posts to protect them from hostile environment, but be careful not to run out of resources or creatures will overrun you.

**Download: **…Iko_VM-yvOGmCc


Choose one of the three robots on the screen to the left and give them commands using the overview map: press command button on the monitor and a point where to execute it on the map.

List of available commands:
GO TO - Move to a point on the map.
MINE - Gather resources from the crystals.
AUTO MINE - Automatically find closest crystal deposit and gather resources.
RETURN - Go back to the base.
REPAIR - Repair the drone (drone returns to the shuttle where you can install new components on it)
LIGHT - place a light at a point.

When repairing a drone you can print components on the 3D printer which is located on the right side of the room. You can print components and connect them to the robot with your hands. You can swap robot components for best looks and mining performance.

Game Name: Axon : Bringer of Enlightenment
Team Name : PrismaSlice
Team Members (1) : Wesley Eldridge
Download Link :!AgaS9ldtSUq6it0HdyA7E_IZF5nwvw

All assets were created during the Jam.

Axon is charged with clearing the plaque from the neurons of a clouded mind and bring back light and enlightenment. Clear the Neuron and ride the Synapse to the next! Collect energy to increase your stamina and strength, but watch out! When Axon’s energy reaches zero, his journey comes to an end…

Team: Wicked Pickle Interactive

Doug Wheeler

Project Synopsis:
In Last Light, players take on the role of the Traveler, as he guides the last ember of a dying Sun to fend off the encroaching darkness, and the creatures that come with it!


  • Use the left mouse button to move one tile at a time

DOWNLOAD LINK:…83Ney7z8S051ns

Disclosed Assets: All BACKGROUND items and particle systems are from Epic’s Infinity Sword packs. Audio clips can be found on

  • Don’t click the tiles too fast or the player character freezes and you’ll be forced to restart the stage
  • For some reason, buttons (retry, start, and skip) need to be pressed twice.

NOTE: Had a great time doing this and learned some valuable things along the way.

Game: Abyssal Zone

  • Tyler Staggs - Level Designer
  • Christopher Robayna - Composer / Sound Designer
  • Ninjin - 3D Art / Animation / Programmer / VFX
  • Gost0r - Lead Programmer

Download: - Google Drive

Controls: Move using left gamepad stick (or WASD), Charge/discharge your light by rotating the right gamepad stick (or the mouse) clockwise/counter-clockwise

here you go, guys, Meronikto, a game I made together with some colleagues after work/ during lunch.

The main idea behind is that you are a goddess of light and dark and want to make the people of a certain town in ancient Greece believe in you.

All art/ code is done during the jam, except for the music.


Code: Jonathan Steyfkens
James Hodgson
Art: Sander Vander Meiren
Design: Ben Meredith



Hello all !
here is our Project

Project Name : Droogie
Team Name : Droogies

**Download: HERE

Video Walktrough **(from editor) :

We will update this video.
Thanks to all !

Project Page