I have a scene which models the inside of a tank, I have placed two spotlights in the corners of the cabin and a single point light in the centre, all three are static and have their intensity maxed out at 100000, yet when I build it, the consoles are barely illuminated in the editor or the final game.
A little background that might be helpful:
- I’m very new to UE4
- I was handed an existing project with some lighting that worked ok, but the intensity of each light was 10, and the tooltip says 1700 is the intensity of a 100W lightbulb, so that didn’t make sense. The lighting was casting very dark shadows below the controls because all the lights were above the cabin.
- All these lights were set to ‘movable’ but never moved, so to improve performance, I changed them to static, but after that everything became extremely dark.
- I added a point light without shadows to act as ambient fill to reduce the shadows, but no matter how intense I made it, it made no difference.
- I then deleted all these lights and started from scratch with the setup above. While the shadows now fall better, the lighting is overall too dark, despite the lights being maxed out.
- There are also a number of stationary lights within the cabin that can be turned on and off by switches on the consoles, but I don’t think these should be causing an issue.
- Due to the nature of the scene, I don’t think I can really share it.
At this point it seems like nothing I do that makes logical sense will work. I wonder if there’s some kind of exposure control system that’s auto adjusting all my lighting beyond my control, but as I’m unfamiliar with UE4 I don’t know where to start.
I looked around the answer hub before I posted, but nothing seems to match my symptoms or referenced something I am unfamiliar with (and therefore don’t know if it’s relevant).