This question was created in reference to: [PSO Precaching ensure on Groom component “crashing” the game client on [Content removed]
ensure(!IsComponentPSOPrecachingEnabled() || bPSOPrecacheCalled);
Hello,
we get the same ensure triggered as in the referenced thread. We noticed that this is happening when adding the GroomComponents in C++. During AsyncLoading the PostLoad method is called for (I assume the CDO) of the component and later not called again for the real component.
While everything still seems to work properly, it would be very helpful to get a proper fix for this issue.
Thanks,
Moritz Grunwald