Enhanced input error in UE 5.1

I’m creating a project with a TPS template and using Rider IDE.
How can I solve this problem? There’s nothing I’ve modified.


Inside of your [projectname].Build.cs file, do you include “EnhancedInput” within either the PrivateDependencyModuleNames or the PublicDependencyModuleNames?

Here is an example:

		PrivateDependencyModuleNames.AddRange(new string[]
		{
			"EnhancedInput",
		});