Hi guys,
This is not a question, more of a wishlist on how to improve the already awesome engine. Using it for a month now, here’s what I’d absolutely love to see:
-
You can give a layered material system even more power, if you add few features to the mesh paint tool. Particularly to Texture painting part of it. These things are - support for tablet pressure and brush alphas. The result would be a sort of Mudbox right in the engine, as it would allow artists to paint material masks directly in the level.
-
If it’s possible at all - make the Source Length property of lights affect not only reflections but the actual lighting, either static or dynamic. Result - creating fake area lights would become a much easier task, and there would be almost no need to bring back the UDK’s mesh lights.
-
A small thing - please re-enable “Bake only selected” option. This would result in a much quicker iterations when testing level lighting.
-
Addition of fog volumes would benefit the engine greatly, though it is possible to fake it with particles for now.
-
Translucent materials should have a roughness value to them. Right now, making shiny glass is a bit of a pain.
Well, that’s all for now. I do apologize, if this is not the correct place to post this, but hopefully developers read this section.
Thanks a lot and keep up building this incredible tool, it has a lot of potential!