Issue: Engine crashes when attempting to create a static mesh from a skeletal mesh using active LOD > 0.
steps to reproduce:
- open the skeletal mesh editor using an asset with multiple LOD’s.
- set minimum LOD = 1 (or above)
- open the animation editor that uses the preview mesh from what’s open in the skeletal mesh editor
- select ‘make static mesh’ from the menu at the top
- observe crash behavior
i’m guessing this is an array mismatch between verts at LOD 0 and verts displayed as LOD 1 in animation editor, but just a guess. this occurred during natural editor use when converting hi poly assets to lo poly assets for use on mobile. by default i set a bunch of skeletal meshes to use LOD 1. I then needed certain poses saved as static meshes from the animation editor after which the crash occurred. originally detected in 4.23, but tested in 4.24 on a clean project (using FPS template) to verify if it was an asset issue or engine issue .