I recently added AI navigation to my game, and found the movement cost was pretty high
Came across posts elsewhere regarding this issue and found a post by MieszkoZ in this thread: How can I make AI have less impact on performance? - AI - Unreal Engine Forums
Regarding Navmesh Walking mode used in Paragon, and how it’s cheaper than the standard walking mode.
I tried enabling this mode in the CharacterMovementComponent, but nothing I do seems to actually enable it, characters still walk on the actual level geometry as usual, and in AI Debug mode they say they are using “Walking” mode.
There doesn’t seem to be any docs regarding Navmesh Walking, and search results seem to return a lot of results where other people are asking about how it works too.
This sounds like something I really need, what’s the process to get this working?