oh yh so i did press apply.
the simplest solution is to just export and import the mesh so that unreal actually generates the nanite
theres probbably a way to avoid this but i haven’t figured it out
oh yh so i did press apply.
the simplest solution is to just export and import the mesh so that unreal actually generates the nanite
theres probbably a way to avoid this but i haven’t figured it out