im trying to enable nanite on my static mesh that i create from a procedural mesh component.
i have already verified that nanite works for other static meshes that where not created from a proceduralmesh component
but for some reason when enabling it on a static mesh that was original a procedrualmesh
it just dousnt do anything.
maybe its missing crucial information for nanite to work??
i’m struggling to figure it out and would appreciate the help!
