ZonKY420
(ZonKY420)
February 8, 2024, 5:10pm
1
im trying to enable nanite on my static mesh that i create from a procedural mesh component.
i have already verified that nanite works for other static meshes that where not created from a proceduralmesh component
but for some reason when enabling it on a static mesh that was original a procedrualmesh
it just dousnt do anything.
maybe its missing crucial information for nanite to work??
i’m struggling to figure it out and would appreciate the help!
EliasWick
(EliasWick)
February 18, 2024, 9:10pm
3
It’s a dumb question; but did you press Apply after checking the Enable Nanite checkbox?
ZonKY420
(ZonKY420)
February 21, 2024, 9:19pm
4
oh yh so i did press apply.
the simplest solution is to just export and import the mesh so that unreal actually generates the nanite
theres probbably a way to avoid this but i haven’t figured it out
system
(system)
Closed
March 22, 2024, 9:20pm
5
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