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Enabling GTAO in 4.26 produces uniform color instead of accurate occlusion
Development
Rendering
ambient-occlusion
,
occlusion
,
bug
,
Rendering
,
question
,
UE4-26
,
unreal-engine
John_Alcatraz
(John_Alcatraz)
November 22, 2023, 11:41am
3
here a fix is mentioned:
GTAO is broken - #9 by anonymous_user_b2b3bc98
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