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Enable 'Visible in Ray Tracing' for Instanced Static Meshes

Hi Guys. Trying to set 2 ray tracing boolean attributes on Static Mesh Instances.

  1. Evaluate World Position Offset
  2. Visible in Ray Tracing
    I can access the former after casting to Static Mesh Component but the latter is read only.

How do I enable ‘Visible in Ray Tracing’?

This seems like a known bug

no_setVisibleInRayTracing2