I am using the Assimp library to load some fbx files at runtime. It works great for windows, but I’d like to know what needa to be done in order to be able to use Assimp at an Android device. Any documentation that I found was convoluted at best and I couldn’t figure it out. Please, I could really need some advice on this matter!
Hey,bro, can you give me some advice about that? I did exactly same thing ,but kind of stuck right now, everything is good, but when i try to use the Assimp library, it tell me that can not open the 3D files
So you got it compiled successfully and you linked against the library in you project?
What is the exact error you receive?
Also, which Assimp version do you use?
Actually i don’t have error when i compile, just get some error when i try to use it on Android, it told me that i can not open the 3D file that they can actually open it one year ago
For IOS& Android, you will need to compile the library(".a" for IOS& “.So” for Android ), after you finish this, just connect the plugin with those library, then It should works