Hello,
I am in 5.5 working on a baked-lighting project using the regular Build menu (not GPU Lightmass) and have come up against a weird issue. My volumetric lightmap seems to be completely empty. When I visualize it in the viewer I get no samples at all and the fog/movable actors within the interior space light as if they are fully exposed to the sun/sky. I have a LM Importance Volume in the level and it is correctly sized around the area. I even tried adding LM density volume set to 0,0 to see if I could force more detail but nada. And yes, I have built the lighting numerous times for iteration and testing.
Is this a known issue or just something I have overlooked?
Thanks for any help you can offer!
UPDATE:
I did check the output log after running a build and found these lines that seem related. However, I don’t know what would be considered expected sizes/counts and so don’t know how this would compare.
LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.014s
LogVolumetricLightmapImport: Indirection Texture 16x16x16 = 0.0Mb
LogVolumetricLightmapImport: BrickData (all levels) 0.6Mb
LogVolumetricLightmapImport: Bricks at depth
LogVolumetricLightmapImport: 0: 0.6% covering 100.0% of volume
LogVolumetricLightmapImport: 1: 3.7% covering 9.4% of volume
LogVolumetricLightmapImport: 2: 95.7% covering 3.8% of volume
LogVolumetricLightmapImport: Bricks in each level
LogVolumetricLightmapImport: Scifi_Lab_Blockout 164 bricks 100.0% (Persistent Level)