Empty sequence prevents project from validating

The sequence was originally not empty, I removed everything but it still shows an error. This is the only sequence named that way, and the opened sequence is the right one, restarting UEFN doesn’t help.

This is my main sequence that animates props on the map so I’m not really willing to redo everything if anyone knows how to fix.

If you can identify the NameOfItPerhapsItsa.uasset you can delete it via Windows Explorer from your local project folder.

if you can’t get a name then perhaps you can add something to it in editor and search your project folders for any .uasset (are sequences stored as .uasset??) with the date/time modified.

Hey dude, thanks for answering. I don’t think the references inside the sequence are stored as file. The sequencer device itself which references the sequence should indeed be an .uasset

But I don’t have any LevelSequenceDirector in my placed assets, this might be something internal I’m not even sure I’d be allowed to remove it :thinking:

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Hey, give it a try the other way. Make a new level sequence, then copy all the tracks from errored sequence to the new one.

I believe that error happens when you try to assign a dynamic binding for a track under the new Dynamic Possession tab. That appears to create a reference to the sequence’s LevelSequenceDirecetor BP (UE5 stuff). I don’t think there’s a way to remove it once it’s created, so you need a new sequence.

There doesn’t seem to be a way to use dynamic binding yet. Not sure if that menu was exposed in sequencer by mistake, or in prep for giving us a way to use verse to change sequencer actor bindings, so we don’t have to make so many duplicate sequences per actor.

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I’ll upvote you, you should vote on this too.
Was looking at asset validation issues, theres been quite a few different types, all are from some bug that only affects the unlucky user, most can be resolved by finding an offending object and either simply copying, deleting and pasting it or delete it totally, but I couldn’t see any with references to levelsequencedirector.
Hopefully some staff will come along and help.
But I just learn’t off Hourences that you can Ctrl-A and Ctrl-C on UEFN viewport to select all and copy, then paste it into notepad, and it will list all items as text, wow thats cool, then use search to find the disallowed objects other name, then type that into outliner to find it, could be worth a try.

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@im_a_lama Thank you for your report! Can you please re-post using the “New Issue” option on the Issues and Bug Reporting forums? Posts with this feature are connected directly into our development team so we can quickly get to them!
For more information, such as how to get the reference ID, please check out the article here: https://create.fortnite.com/news/using-the-creative-and-uefn-bug-reporting-form

Almost a year later and it’s still happening xd