I’ve noticed that the way emission is handled with materials has changed significantly between 4.14 and 4.16.
Here is a very simple material in 4.14:
And here is the same exact material in 4.16:
I want to get the behavior that I see in 4.14 to occur in 4.16. How can I go about not getting the emission to turn white for values above 1?
Basically I was using this to get a very large bloom effect on some materials while still keeping the object itself a very bright red, but now in 4.16, that same object is turning orange-ish white with red values above 1, but a value of 1 has no bloom, and actually the value of 10 in 4.16 has very little bloom compared to 4.14.