Hmm… so you’re not using a post-process volume. You’re using the post process settings in the character’s camera then? If that’s the case, that explains your issue. In editor mode, the viewport won’t be able to access the character’s post process since it’s specific to that camera. What I would do is make a post process volume in your level, set it to unbound, and copy the settings from your character’s camera to the volume then disable the post process in your camera. That way what you see in editor is how it will look in game.
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