Any time lights start to thwart my experience, I typically blame auto-exposure. In your post-process volume, try changing exposure min and max to 1.0. If that doesn’t work, come back and we’ll talk about it.
Also, make sure unbound (or infinite extent, not sure what it’s called) in your post-process is ticked.
Exposure min and max already have value 1.
I clean the cache and validate with SwarmAgent and increase cache from 10 to 100
I already to delete content on this path C:\Users{your_nick}\AppData\Local\UnrealEngine.
Hmm… so you’re not using a post-process volume. You’re using the post process settings in the character’s camera then? If that’s the case, that explains your issue. In editor mode, the viewport won’t be able to access the character’s post process since it’s specific to that camera. What I would do is make a post process volume in your level, set it to unbound, and copy the settings from your character’s camera to the volume then disable the post process in your camera. That way what you see in editor is how it will look in game.
Go to your skylight, click on button “Recapture”. The different lighting its due to the difference between the actual lighting and the last cubemap from scene on the skylight.
My issue was different lightning in editor and game mode, I have changed my directional light to night (placed it under level) but my editor was showing me daylight. So, clicking on recapture on skylight solved it for me. Thanks