Editor Disconnected during session

Hi, I’ve an issue since yesterday, when I’m in a session it looks like there are revisions that disconnect me from the editor (I have the message ‘editor disconnected’, so I can’t fly or use my phone for a few seconds.

And I get this message at the same time :

Error: [Callstack] 0x00007ff662ddb4cb UnrealEditorFortnite-Win64 Shipping.exe!UnknownFunction

]LogNet: Warning: UNetConnection::ReceivedPacket - Too many received packets to ack (256) since last sent packet. InSeq: 1585 [UNetConnection] RemoteAddr: 18.170.195.11:15011, Name: IpConnection_0, Driver: IpNetDriver_0 IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:1f927e07b59f44869c75023c43368cee NextOutGoingSeq: 15306
LogValkyrieSummary: Destroying Valkyrie Beacon
LogNet: Warning: Channel name will be serialized as a string: ValkyrieBeacon
LogValkyrieSummary: Valkyrie Beacon Connected!

Sometimes I get this :

LogHttp: Warning: Lockout of 10.000000s on https://content-service.bfda.live.use1a.on.epicgames.com/api/content/v2/artifact/2c6ea95c-74c3-4f77-b5f3-3214822ff82a%3Apc/cooked-content
LogHttp: Warning: Retry 1 on https://content-service.bfda.live.use1a.on.epicgames.com/api/content/v2/artifact/2c6ea95c-74c3-4f77-b5f3-3214822ff82a%3Apc/cooked-content

Also when the problem appears I’ve the message “automatic registration of obsolete packages”.

**Knowing that yesterday I updated my pc to windows 11 (windows 10 before) and I updated my bios, but maybe it’s a coincidence I don’t know.



@LaaBouds Thank you for your report! Can you please re-post using the “New Issue” option on the Issues and Bug Reporting forums? Posts with this feature are connected directly into our development team so we can quickly get to them!For more information, such as how to get the reference ID, please check out the article here: https://create.fortnite.com/news/using-the-creative-and-uefn-bug-reporting-form