Hi, I’ve an issue since yesterday, when I’m in a session it looks like there are revisions that disconnect me from the editor (I have the message ‘editor disconnected’, so I can’t fly or use my phone for a few seconds.
And I get this message at the same time :
Error: [Callstack] 0x00007ff662ddb4cb UnrealEditorFortnite-Win64 Shipping.exe!UnknownFunction
]LogNet: Warning: UNetConnection::ReceivedPacket - Too many received packets to ack (256) since last sent packet. InSeq: 1585 [UNetConnection] RemoteAddr: 18.170.195.11:15011, Name: IpConnection_0, Driver: IpNetDriver_0 IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:1f927e07b59f44869c75023c43368cee NextOutGoingSeq: 15306
LogValkyrieSummary: Destroying Valkyrie Beacon
LogNet: Warning: Channel name will be serialized as a string: ValkyrieBeacon
LogValkyrieSummary: Valkyrie Beacon Connected!
Sometimes I get this :
LogHttp: Warning: Lockout of 10.000000s on https://content-service.bfda.live.use1a.on.epicgames.com/api/content/v2/artifact/2c6ea95c-74c3-4f77-b5f3-3214822ff82a%3Apc/cooked-content
LogHttp: Warning: Retry 1 on https://content-service.bfda.live.use1a.on.epicgames.com/api/content/v2/artifact/2c6ea95c-74c3-4f77-b5f3-3214822ff82a%3Apc/cooked-content
Also when the problem appears I’ve the message “automatic registration of obsolete packages”.
**Knowing that yesterday I updated my pc to windows 11 (windows 10 before) and I updated my bios, but maybe it’s a coincidence I don’t know.