I trying to trace from enemy to player
//Tracing:
    Player = UGameplayStatics::GetPlayerCharacter(GetWorld(), 0);
	FVector Start = GetTransform().GetLocation();
	FVector End = Player->GetTransform().GetLocation();
	FHitResult HitOut(ForceInit);
	FCollisionQueryParams TraceParams(FName(TEXT("VictoreCore Trace")), true);
	TraceParams.bTraceComplex = true;
	//TraceParams.bTraceAsyncScene = true;
	TraceParams.bReturnPhysicalMaterial = false;
	GetWorld()->LineTraceSingle(
		HitOut,		//result
		Start,	//start
		End, //end
		ECC_Pawn, //collision channel
		TraceParams
		);
	if (HitOut.Actor == Player)
	{
		FoundPlayer = true;
	}
Editor closes with an “unhandled exception” message when i hit play. If i remove trace, then evrything ok. I think problem in FVector End = Player->GetTransform().GetLocation(); But i dont know how to get player position in FVector.
Thx.