Editor Crashes on Lighting Build OS Catalina

Having a problem building the lighting.
Tried verifying the builds and using earlier and newer builds 4.24 and 4.23.
No luck. Have enough Memory 16GB and 100+ GB of space on mac.
Running iMac (Retina 5K, 27-inch, 2017) Catalina

Any ideas?

Noted that if you run the firewall it fails to build the lighting, but doesn’t crash the editor.
Without the firewall on it just crashes the editor. In both cases the computer keeps running.

Sometimes I think I’ve fixed it and then just now, I opened a new empty level in the same project that crashed and it also crashed.

Any ideas?

Assertion failed: TaskDataArray.Num() == Exporter->VolumetricLightmapTaskGuids.Num() [File:/Users/build/Build/++UE4/Sync/Engine/Source/Editor/UnrealEd/Private/Lightmass/ImportVolumetricLightmap.cpp] [Line: 956] Import Volumetric Lightmap failed: Expected 0 tasks, only found 815785516

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10b02dd1b (filename not found) [in UE4Editor-Core.dylib]
FMacErrorOutputDevice::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10b1879a0 (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::LogfImpl(wchar_t const*, …) Address = 0x10b271829 (filename not found) [in UE4Editor-Core.dylib]
AssertFailedImplV(char const*, char const*, int, wchar_t const*, __va_list_tag*) Address = 0x10b2010fd (filename not found) [in UE4Editor-Core.dylib]
FDebug::CheckVerifyFailedImpl(char const*, char const*, int, wchar_t const*, …) Address = 0x10b200f82 (filename not found) [in UE4Editor-Core.dylib]
FLightmassProcessor::ImportVolumetricLightmap() Address = 0x11497af96 (filename not found) [in UE4Editor-UnrealEd.dylib]
FLightmassProcessor::CompleteRun() Address = 0x1149954f8 (filename not found) [in UE4Editor-UnrealEd.dylib]
FStaticLightingSystem::FinishLightmassProcess() Address = 0x114cc3f69 (filename not found) [in UE4Editor-UnrealEd.dylib]
FStaticLightingManager::ProcessLightingData() Address = 0x114cc3b30 (filename not found) [in UE4Editor-UnrealEd.dylib]
FStaticLightingSystem::UpdateLightingBuild() Address = 0x114ccabf6 (filename not found) [in UE4Editor-UnrealEd.dylib]
FStaticLightingManager::UpdateBuildLighting() Address = 0x114cca1d6 (filename not found) [in UE4Editor-UnrealEd.dylib]
UEditorEngine::UpdateBuildLighting() Address = 0x114cd947b (filename not found) [in UE4Editor-UnrealEd.dylib]
FEngineLoop::Tick() Address = 0x10aeed946 (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x10aef833e (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x10af0283f (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x10b186a51 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff341e47a8 (filename not found) [in Foundation]
_pthread_start Address = 0x7fff693f2e65 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff693ee83b (filename not found) [in libsystem_pthread.dylib]

This is sooooo irritating, need to start work on a project and I can’t even get a light build. HELP!

Sometimes get an error starts with “Caught signal”