UE4 is crashing when I try to run my game with the changes recommended by the compiler. UE4 will then crash when trying to open my project again until I change my code back to what it was originally.
The compiler outputs warning C4996: ‘UnbindRenderTargets’: UnbindRenderTargets API is deprecated; EndRenderPass implies UnbindRenderTargets. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
I have changed the line in question as recommended :
UnbindRenderTargets(RHICmdList);
to :
RHICmdList.EndRenderPass();
What am I missing here ?