Steps to reproduce:
- Create a new Niagara System
- Add a Mesh Renderer module in the Emitter’s Render group
- Inside the Mesh Renderer module, navigate to Mesh Rendering/Meshes and add a new mesh array element
Previous Niagara FX with multiple mesh work, but changing the Meshes array crashes the editor.
Steps to Reproduce
Hello, starting with 5.6 we get the following crash when adding meshes array elements inside the Mesh Render module in Niagara:
Assertion failed: Widgets.Num() == TooltipWidgets.Num() [File:\Engine\Plugins\FX\Niagara\Source\NiagaraEditorWidgets\Private\SNiagaraOverviewStackNode.cpp] [Line: 718]
Thank you,
Mihai
Hello,
Thank you for reaching out.
I’ve been assigned this issue, and we will be looking into this check() for you.
Hello,
Thank you for reporting this. I can confirm this issue can be reproduced as described in the latest CL, and have opened a bug report:
https://issues.unrealengine.com/issue/UE-302294
The tracker will be visible after it is approved internally at Epic Games and is publicly accessible.
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